//Will be called by the TableView when a cell needs to be created for display
        public TableViewCell GetCellForRowInTableView(TableView tableView, int row)
        {
            DynamicHeightCell cell = tableView.GetReusableCell(m_cellPrefab.reuseIdentifier) as DynamicHeightCell;

            if (cell == null)
            {
                cell      = (DynamicHeightCell)GameObject.Instantiate(m_cellPrefab);
                cell.name = "DynamicHeightCellInstance_" + (++m_numInstancesCreated).ToString();
                cell.onCellHeightChanged.AddListener(OnCellHeightChanged);
            }
            cell.rowNumber = row;
            cell.height    = GetHeightOfRow(row);
            return(cell);
        }
        // Token: 0x060044E8 RID: 17640 RVA: 0x00170D44 File Offset: 0x0016F144
        public TableViewCell GetCellForRowInTableView(TableView tableView, int row)
        {
            DynamicHeightCell dynamicHeightCell = tableView.GetReusableCell(this.m_cellPrefab.reuseIdentifier) as DynamicHeightCell;

            if (dynamicHeightCell == null)
            {
                dynamicHeightCell = UnityEngine.Object.Instantiate <DynamicHeightCell>(this.m_cellPrefab);
                UnityEngine.Object @object = dynamicHeightCell;
                string             str     = "DynamicHeightCellInstance_";
                int num = ++this.m_numInstancesCreated;
                @object.name = str + num.ToString();
                dynamicHeightCell.onCellHeightChanged.AddListener(new UnityAction <int, float>(this.OnCellHeightChanged));
            }
            dynamicHeightCell.rowNumber = row;
            dynamicHeightCell.height    = this.GetHeightOfRow(row);
            return(dynamicHeightCell);
        }
Example #3
0
        //Will be called by the TableView when a cell needs to be created for display
        public TableViewCell GetCellForRowInTableView(TableView tableView, int row)
        {
            DynamicHeightCell cell = tableView.GetReusableCell(m_cellPrefab.reuseIdentifier) as DynamicHeightCell;

            if (cell == null)
            {
                cell      = (DynamicHeightCell)GameObject.Instantiate(m_cellPrefab);
                cell.name = "DynamicHeightCellInstance_" + (++m_numInstancesCreated).ToString();
                cell.onCellHeightChanged.AddListener(OnCellHeightChanged);
            }

            cell.rowNumber = row + 1;
            if (m_numRows == 0)
            {
                if (this.memoriaArray.Count > 0)
                {
                    cell.acertos = this.memoriaArray[row].pontosAcertos;
                    cell.erros   = this.memoriaArray[row].pontosErro;
                    cell.total   = this.memoriaArray[row].pontosTotal;
                }
            }

            if (m_numRows == 1)
            {
                if (this.aprendizagemArray.Count > 0)
                {
                    cell.acertos = this.aprendizagemArray[row].pontosAcertos;
                    cell.erros   = this.aprendizagemArray[row].pontosErro;
                    cell.total   = this.aprendizagemArray[row].pontosTotal;
                }
            }

            if (m_numRows == 2)
            {
                if (this.atencaoArray.Count > 0)
                {
                    cell.acertos = this.atencaoArray[row].pontosAcertos;
                    cell.erros   = this.atencaoArray[row].pontosErro;
                    cell.total   = this.atencaoArray[row].pontosTotal;
                }
            }

            cell.height = GetHeightOfRow(row);

            return(cell);
        }