Example #1
0
 protected override void updateMouse()
 {
     if (m_bounds.contains(MouseHandler.getCurPos()))
     {
         m_currentState = State.Hover;
         m_text.p_color = m_hoverColor;
         if (MouseHandler.lmbPressed())
         {
             m_currentState = State.Pressed;
             playDownSound();
             m_text.p_color = m_pressedColor;
         }
         if (MouseHandler.lmbUp())
         {
             playUpSound();
             if (m_clickEvent != null)
             {
                 m_clickEvent(this);
             }
             m_text.p_color = m_hoverColor;
         }
     }
     else if (!m_bounds.contains(MouseHandler.getCurPos()) && m_bounds.contains(MouseHandler.getPrePos()))
     {
         m_currentState = State.Normal;
         m_text.p_color = m_normalColor;
     }
 }
Example #2
0
 protected virtual void updateMouse()
 {
     if (m_bounds.contains(MouseHandler.worldMouse()))
     {
         m_currentState = State.Hover;
         if (MouseHandler.lmbDown() && m_currentState != State.Pressed)
         {
             playDownSound();
             m_currentState = State.Pressed;
         }
         if (m_currentState != State.Pressed && MouseHandler.lmbUp())
         {
             playUpSound();
             m_currentState = State.Hover;
             if (m_clickEvent != null)
             {
                 m_clickEvent(this);
             }
         }
     }
     else
     {
         m_currentState = State.Normal;
     }
 }
Example #3
0
        public override void update()
        {
            m_hitbox.update();
            bool l_collided = CollisionManager.hexagonContains(this, MouseHandler.worldMouse(), TILE_WIDTH, TILE_HEIGHT);

            if (l_collided && !m_ignoreMouse && !m_tileMap.p_ignoreMouse)
            {
                m_tileMap.p_hover = this;
                if (m_tileAbove != null)
                {
                    m_tileAbove.ignoreMouse(true);
                }
                switch (m_tileState)
                {
                case TileState.Normal:
                    m_tileState = TileState.Hover;
                    break;

                case TileState.Hover:
                    if (MouseHandler.lmbDown())
                    {
                        m_tileState = TileState.Pressed;
                    }
                    break;

                case TileState.Pressed:
                    if (MouseHandler.lmbUp())
                    {
                        m_tileState = TileState.Hover;
                    }
                    break;

                case TileState.Toggle:
                    if (MouseHandler.lmbUp())
                    {
                        m_tileState = TileState.Normal;
                    }
                    m_tileState = TileState.Hover;
                    break;
                }
            }
            else
            {
                if (m_hoverOverToggle)
                {
                    m_tileState = TileState.Toggle;
                }
                else
                {
                    m_tileState = TileState.Normal;
                }
                if (m_tileAbove != null)
                {
                    m_tileAbove.ignoreMouse(false);
                }
            }
            base.update();
        }