Example #1
0
        public bool checkActions(GameInit gameInit, KeyHandler keyHandler, ContentHandler content)
        {
            if (keyHandler.isActionReady())
            {
                if (checkMainAction(gameInit, keyHandler))
                {
                    return true;
                }
            }

            if (keyHandler.isBackReady())
            {
                return true;
            }

            if (keyHandler.isM1Ready())
            {
                return true;
            }

            if (keyHandler.isM2Ready())
            {
                return true;
            }
            return false;
        }
Example #2
0
 public void createRegion(GameInit gameInit, ContentHandler content, int regionNumber, int zoneNumber)
 {
     gameInit.getFreeRoamState().setCurrentRegion(regionNumber);
     gameInit.getRegionFactory().getZoneFactories()[regionNumber].createZones();
     gameInit.getFreeRoamState().setCurrentZones(gameInit.getRegionFactory().getZoneFactories()[regionNumber].getRegionZones());
     gameInit.getFreeRoamState().setCurrentZone(zoneNumber);
     content.getRegionContent()[regionNumber].loadContent();
 }
Example #3
0
        // should find some file and load from it
        public void loadGame(GameInit gameInit, ContentHandler content, TransitionHandler transitionHandler)
        {
            transitionHandler.createRegion(gameInit, content, 0, 0);

            gameInit.getParty().addPartyMember(gameInit.getCharacterFactory().createCharacter(0, 0));

            gameInit.getParty().getPartyMembers()[0].setXPosition(50);
            gameInit.getParty().getPartyMembers()[0].setYPosition(50);
            gameInit.getParty().getPartyMembers()[0].setHeight(2);
            gameInit.getParty().getPartyMembers()[0].setFacingDirection(0);
            gameInit.getFreeRoamState().getCurrentZone().addCharacter(gameInit.getParty().getPartyMembers()[0], 50, 50);
            gameInit.getMessageBlockFactory().createRegionCharacterBlocks(0);
            gameInit.getGameState().setFreeRoamState();
        }
Example #4
0
 public void updateLogic(GameInit gameInit, KeyHandler keyHandler, ContentHandler content)
 {
     if (gameInit.getGameState().getState() == gameInit.getGameState().START_STATE)
     {
         updateStartLogic(gameInit, keyHandler, content);
     }
     else if (gameInit.getGameState().getState() == gameInit.getGameState().FREE_ROAM_STATE)
     {
         updateFreeRoamLogic(gameInit, keyHandler, content);
     }
     else if (gameInit.getGameState().getState() == gameInit.getGameState().BATTLE_STATE)
     {
         updateBattleLogic(gameInit, keyHandler, content);
     }
     else if (gameInit.getGameState().getState() == gameInit.getGameState().PAUSE_STATE)
     {
     }
 }
Example #5
0
 public void draw(SpriteBatch spriteBatch, GameInit gameInit, ContentHandler contentHandler, Color color)
 {
     if (gameInit.getGameState().getState() == gameInit.getGameState().START_STATE)
     {
         drawStartState(spriteBatch, gameInit, contentHandler, color);
     }
     else if (gameInit.getGameState().getState() == gameInit.getGameState().FREE_ROAM_STATE)
     {
         drawFreeRoamState(spriteBatch, gameInit, contentHandler, color);
     }
     else if (gameInit.getGameState().getState() == gameInit.getGameState().BATTLE_STATE)
     {
         drawBattleState(spriteBatch, gameInit, contentHandler, color);
     }
     else if (gameInit.getGameState().getState() == gameInit.getGameState().PAUSE_STATE)
     {
         drawPauseState(spriteBatch, gameInit, contentHandler, color);
     }
 }
Example #6
0
 private void updateFreeRoamLogic(GameInit gameInit, KeyHandler keyHandler, ContentHandler content)
 {
     updateFreeRoamPlayerLogic(gameInit, keyHandler, content);
 }
Example #7
0
 private void drawBattleState(SpriteBatch spriteBatch, GameInit gameInit, ContentHandler contentHandler, Color color)
 {
 }
Example #8
0
        private void drawFreeRoamState(SpriteBatch spriteBatch, GameInit gameInit, ContentHandler contentHandler, Color color)
        {
            Zone currentZone = gameInit.getFreeRoamState().getCurrentZone();
            List<Vector2> orderedTileList = currentZone.getTileLocations();
            List<int> orderedImageList = currentZone.getImageIdentifiers();
            List<Tile> orderedTiles = currentZone.getOrderedTiles();

            for (int i = orderedTileList.Count - 1; i >= 0; i--)
            {
                Tile currentTile = orderedTiles[i];
                int heightDiff = gameInit.getParty().getPartyMembers()[0].getHeight() - currentTile.getWalkingHeight();
                int xDiff = gameInit.getParty().getPartyMembers()[0].getX() - (int)orderedTileList[i].X;
                int yDiff = gameInit.getParty().getPartyMembers()[0].getY() - (int)orderedTileList[i].Y;
                Vector2 playerOffset = gameInit.getParty().getPartyMembers()[0].getTileDrawOffset();

                Vector2 drawLoc = -playerOffset + NORMALPLAYERDRAWLOCATION + TILEOFFSET + new Vector2((TILESIZE.X / 2) * (xDiff + yDiff), (TILESIZE.Y / 2) * (-xDiff + yDiff) + TILETHICKNESS * heightDiff);

                if (currentTile.isSloped())
                {
                    int direction = currentTile.getSlopedOrientation();
                    if (direction == 0)
                    {
                        if (checkIfDisplay(drawLoc, TILESIZE.X, TILESIZE.Y))
                        {
                            spriteBatch.Draw(contentHandler.getRegionContent()[gameInit.getFreeRoamState().getCurrentRegion()].getTopLeftSlope()[orderedImageList[i]], drawLoc, color);
                        }
                    }
                    else if (direction == 1)
                    {
                        if (checkIfDisplay(drawLoc, TILESIZE.X, TILESIZE.Y))
                        {
                            spriteBatch.Draw(contentHandler.getRegionContent()[gameInit.getFreeRoamState().getCurrentRegion()].getTopRightSlope()[orderedImageList[i]], drawLoc, color);
                        }
                    }
                    else if (direction == 2)
                    {
                        if (checkIfDisplay(drawLoc, TILESIZE.X, TILESIZE.Y))
                        {
                            spriteBatch.Draw(contentHandler.getRegionContent()[gameInit.getFreeRoamState().getCurrentRegion()].getBottomRightSlope()[orderedImageList[i]], drawLoc, color);
                        }
                    }
                    else if (direction == 3)
                    {
                        if (checkIfDisplay(drawLoc, TILESIZE.X, TILESIZE.Y))
                        {
                            spriteBatch.Draw(contentHandler.getRegionContent()[gameInit.getFreeRoamState().getCurrentRegion()].getBottomLeftSlope()[orderedImageList[i]], drawLoc, color);
                        }
                    }
                    else if (direction == 4)
                    {
                        if (checkIfDisplay(drawLoc, TILESIZE.X, TILESIZE.Y))
                        {
                            spriteBatch.Draw(contentHandler.getRegionContent()[gameInit.getFreeRoamState().getCurrentRegion()].getTopSlope()[orderedImageList[i]], drawLoc, color);
                        }
                    }
                    else if (direction == 5)
                    {
                        if (checkIfDisplay(drawLoc, TILESIZE.X, TILESIZE.Y))
                        {
                            spriteBatch.Draw(contentHandler.getRegionContent()[gameInit.getFreeRoamState().getCurrentRegion()].getBottomSlope()[orderedImageList[i]], drawLoc, color);
                        }
                    }
                    else if (direction == 6)
                    {
                        if (checkIfDisplay(drawLoc, TILESIZE.X, TILESIZE.Y))
                        {
                            spriteBatch.Draw(contentHandler.getRegionContent()[gameInit.getFreeRoamState().getCurrentRegion()].getRightSlope()[orderedImageList[i]], drawLoc, color);
                        }
                    }
                    else if (direction == 7)
                    {
                        if (checkIfDisplay(drawLoc, TILESIZE.X, TILESIZE.Y))
                        {
                            spriteBatch.Draw(contentHandler.getRegionContent()[gameInit.getFreeRoamState().getCurrentRegion()].getLeftSlope()[orderedImageList[i]], drawLoc, color);
                        }
                    }
                }
                else
                {
                    if (checkIfDisplay(drawLoc, TILESIZE.X, TILESIZE.Y + TILETHICKNESS * (Math.Abs(heightDiff) - 1)))
                    {
                        spriteBatch.Draw(contentHandler.getRegionContent()[gameInit.getFreeRoamState().getCurrentRegion()].getTileImages()[orderedImageList[i]], drawLoc, color);
                    }
                }

                // change this to look at next tiles
                if (orderedTileList[i].X == currentZone.getTileWidth() - 1)
                {
                    for (int j = 0; j < currentTile.getWalkingHeight(); j++)
                    {
                        Vector2 leftEdgeLoc = drawLoc + new Vector2(0, TILESIZE.Y / 2 + TILETHICKNESS * (j + 1));

                        if (checkIfDisplay(leftEdgeLoc, EDGESIZE.X, EDGESIZE.Y))
                        {
                            spriteBatch.Draw(contentHandler.getRegionContent()[gameInit.getFreeRoamState().getCurrentRegion()].getLeftWallImages()[orderedImageList[i]], leftEdgeLoc, color);
                        }

                    }

                }
                else
                {
                    int leftHeightDiff = currentTile.getWalkingHeight() - currentZone.getTileMap()[(int)orderedTileList[i].X + 1, (int)orderedTileList[i].Y].getWalkingHeight();

                    if (leftHeightDiff > 1)
                    {
                        for (int j = 0; j < leftHeightDiff - 1; j++)
                        {
                            Vector2 leftEdgeLoc = drawLoc + new Vector2(0, TILESIZE.Y / 2 + TILETHICKNESS * (j + 1));

                            if (checkIfDisplay(leftEdgeLoc, EDGESIZE.X, EDGESIZE.Y))
                            {
                                spriteBatch.Draw(contentHandler.getRegionContent()[gameInit.getFreeRoamState().getCurrentRegion()].getLeftWallImages()[orderedImageList[i]], leftEdgeLoc, color);
                            }
                        }
                    }
                }

                if (orderedTileList[i].Y == 0)
                {
                    for (int j = 0; j < currentTile.getWalkingHeight(); j++)
                    {
                        Vector2 rightEdgeLoc = drawLoc + new Vector2(0, TILESIZE.Y / 2 + TILETHICKNESS * (j + 1)) + new Vector2(TILESIZE.X / 2, 0);

                        if (checkIfDisplay(rightEdgeLoc, EDGESIZE.X, EDGESIZE.Y))
                        {
                            spriteBatch.Draw(contentHandler.getRegionContent()[gameInit.getFreeRoamState().getCurrentRegion()].getRightWallImages()[orderedImageList[i]], rightEdgeLoc, color);
                        }
                    }
                }
                else
                {
                    int rightHeightDiff = currentTile.getWalkingHeight() - currentZone.getTileMap()[(int)orderedTileList[i].X, (int)orderedTileList[i].Y - 1].getWalkingHeight();

                    if (rightHeightDiff > 1)
                    {
                        for (int j = 0; j < rightHeightDiff - 1; j++)
                        {
                            Vector2 rightEdgeLoc = drawLoc + new Vector2(0, TILESIZE.Y / 2 + TILETHICKNESS * (j + 1)) + new Vector2(TILESIZE.X / 2, 0);

                            if (checkIfDisplay(rightEdgeLoc, EDGESIZE.X, EDGESIZE.Y))
                            {
                                spriteBatch.Draw(contentHandler.getRegionContent()[gameInit.getFreeRoamState().getCurrentRegion()].getRightWallImages()[orderedImageList[i]], rightEdgeLoc, color);
                            }
                        }
                    }
                }

                if (gameInit.getFreeRoamState().getCurrentZone().getTrafficMap().getObjectBooleanMap()[(int)orderedTileList[i].X, (int)orderedTileList[i].Y])
                {
                    ManipulatableObject obj = gameInit.getFreeRoamState().getCurrentZone().getTrafficMap().getObjectMap()[(int)orderedTileList[i].X, (int)orderedTileList[i].Y];
                    Texture2D texture = contentHandler.getRegionContent()[gameInit.getFreeRoamState().getCurrentRegion()].getObjectContent()[obj.getObjectAnimation().getID()];
                    int rectX = obj.getObjectAnimation().getColumn() * (int)obj.getObjectAnimation().getSectionSize().X;
                    int rectY = obj.getObjectAnimation().getRow() * (int)obj.getObjectAnimation().getSectionSize().Y;
                    int xSize = (int)obj.getObjectAnimation().getSpriteSize().X;
                    int ySize = (int)obj.getObjectAnimation().getSpriteSize().Y;
                    Rectangle rect = new Rectangle(rectX, rectY, xSize, ySize);
                    spriteBatch.Draw(texture, drawLoc + obj.getDrawOffset(), rect, color);
                }

                // do the same for characters

                if (gameInit.getFreeRoamState().getCurrentZone().getTrafficMap().getCharacterBooleanMap()[(int)orderedTileList[i].X, (int)orderedTileList[i].Y])
                {
                    Character character = gameInit.getFreeRoamState().getCurrentZone().getTrafficMap().getCharacterMap()[(int)orderedTileList[i].X, (int)orderedTileList[i].Y];

                    if (character.getX() == orderedTileList[i].X && character.getY() == orderedTileList[i].Y)
                    {
                        Texture2D texture = contentHandler.getCharacterContent().getSpriteSheets()[character.getType()];
                        int rectX = character.getCharacterAnimations().getCurrentAnimationColumn() * (int)character.getCharacterAnimations().getAnimations().getSectionSize().X;
                        int rectY = character.getCharacterAnimations().getCurrentAnimationRow() * (int)character.getCharacterAnimations().getAnimations().getSectionSize().Y;
                        int xSize = (int)character.getCharacterAnimations().getAnimations().getSpriteSize().X;
                        int ySize = (int)character.getCharacterAnimations().getAnimations().getSpriteSize().Y;

                        if (checkIfDisplay(drawLoc + character.getTileDrawOffset() - TILEOFFSET, (float)xSize, (float)ySize))
                        {
                            Rectangle rect = new Rectangle(rectX, rectY, xSize, ySize);
                            spriteBatch.Draw(texture, drawLoc + character.getTileDrawOffset() - TILEOFFSET, rect, color);
                        }
                    }
                }

                if (gameInit.getFreeRoamState().showChatWindow())
                {
                    SpriteFont chatBoxFont = contentHandler.getChatContentHandler().getChatBoxFont();
                    string message = gameInit.getFreeRoamState().getMessage();
                    int size = (int)chatBoxFont.MeasureString(message).X;

                    int index;

                    if (size > 200)
                    {
                        index = size / 20 - 4 + 16;
                    }
                    else
                    {
                        index = size / 10 - 4;
                    }

                    if (index < 0)
                    {
                        index = 0;
                    }
                    else if (index >= contentHandler.getChatContentHandler().getChatBoxes().Count)
                    {
                        index = contentHandler.getChatContentHandler().getChatBoxes().Count - 1;
                    }

                    Vector2 chatDrawLoc;

                    int direction = gameInit.getParty().getPartyMembers()[0].getFacingDirection();

                    if (direction == 0 || direction == 3)
                    {
                        if (size > 200)
                        {
                            chatDrawLoc = BIGBOTDRAW - new Vector2((size - 200) / 2, 0);
                        }
                        else
                        {
                            chatDrawLoc = SMALLBOTDRAW - new Vector2(size / 2, 0);
                        }
                    }
                    else
                    {
                        if (size > 200)
                        {
                            chatDrawLoc = BIGTOPDRAW - new Vector2((size - 200)/ 2, 0);
                        }
                        else
                        {
                            chatDrawLoc = SMALLTOPDRAW - new Vector2(size / 2 , 0);
                        }
                    }

                    spriteBatch.Draw(contentHandler.getChatContentHandler().getChatBox(index), chatDrawLoc, Color.White);

                    int distance = 0;
                    int line = 0;

                    for (int j = 0; j < gameInit.getFreeRoamState().getParsedMessage().Count; j++)
                    {
                        string currentString = gameInit.getFreeRoamState().getParsedMessage()[j];

                        if (distance + (int)chatBoxFont.MeasureString(currentString).X > 50 + (index % 16) * 10)
                        {
                            distance = 0;
                            line++;
                        }

                        spriteBatch.DrawString(chatBoxFont, currentString, chatDrawLoc + CHATWINDOWOFFSET + new Vector2(distance, 20 * line), Color.White);
                        distance += (int)chatBoxFont.MeasureString(currentString).X;
                    }

                    List<string> options = gameInit.getFreeRoamState().getOptions();

                    if (options.Count != 0)
                    {
                        if (direction == 0 || direction == 3)
                        {
                            chatDrawLoc = BOTOPTION;
                        }
                        else
                        {
                            chatDrawLoc = TOPOPTION;
                        }

                        spriteBatch.Draw(contentHandler.getChatContentHandler().getOptionBox(options.Count), chatDrawLoc, Color.White);
                        line = 0;

                        for (int j = 0; j < options.Count; j++)
                        {
                            spriteBatch.DrawString(chatBoxFont, options[j], drawLoc + CHATWINDOWOFFSET + new Vector2(0, line * 20), Color.White);
                            line++;
                        }
                    }
                    else
                    {
                    }
                }
            }
        }
Example #9
0
        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            // TODO: Add your initialization logic here
            npcAnimationContent = new ContentManager(Content.ServiceProvider, Content.RootDirectory);
            menuContent = new ContentManager(Content.ServiceProvider, Content.RootDirectory);
            zoneContent = new ContentManager(Content.ServiceProvider, Content.RootDirectory);
            battleContent = new ContentManager(Content.ServiceProvider, Content.RootDirectory);

            game = new GameInit();
            debugger = new Debugger();
            contentHandler = new ContentHandler(npcAnimationContent, menuContent, zoneContent, battleContent);
            paintHandler = new PaintHandler();
            keyHandler = new KeyHandler();
            logicHandler = new LogicHandler();
            logicHandler.loadGame(game, contentHandler);
            base.Initialize();
        }
Example #10
0
 private void updateStartLogic(GameInit gameInit, KeyHandler keyHandler, ContentHandler content)
 {
 }
Example #11
0
        public bool checkMove(GameInit gameInit, KeyHandler keyHandler, ContentHandler content)
        {
            int direction = getGreatestDirection(keyHandler);

            if (direction == 0)
            {
                gameInit.getParty().getPartyMembers()[0].setFacingDirection(0);
                if (keyHandler.getUpTime() < TURN_THRESHOLD)
                {
                    return false;
                }
                else
                {
                    if (checkHeight(gameInit, -1, 0) && checkAvailability(gameInit, -1, 0))
                    {
                        return true;
                    }
                    else
                    {
                        return false;
                    }
                }
            }
            else if (direction == 1)
            {
                gameInit.getParty().getPartyMembers()[0].setFacingDirection(1);
                if (keyHandler.getDownTime() < TURN_THRESHOLD)
                {
                    return false;
                }
                else
                {
                    if (checkHeight(gameInit, 1, 0) && checkAvailability(gameInit, 1, 0))
                    {
                        return true;
                    }
                    else
                    {
                        return false;
                    }
                }
            }
            else if (direction == 2)
            {
                gameInit.getParty().getPartyMembers()[0].setFacingDirection(2);
                if (keyHandler.getRightTime() < TURN_THRESHOLD)
                {
                    return false;
                }
                else
                {
                    if (checkHeight(gameInit, 0, -1) && checkAvailability(gameInit, 0, -1))
                    {
                        return true;
                    }
                    else
                    {
                        return false;
                    }
                }
            }
            else if (direction == 3)
            {
                gameInit.getParty().getPartyMembers()[0].setFacingDirection(3);
                if (keyHandler.getLeftTime() < TURN_THRESHOLD)
                {
                    return false;
                }
                else
                {
                    if (checkHeight(gameInit, 0, 1) && checkAvailability(gameInit, 0, 1))
                    {
                        return true;
                    }
                    else
                    {
                        return false;
                    }
                }
            }
            else
            {
                return false;
            }
        }
Example #12
0
        private void updateFreeRoamPlayerLogic(GameInit gameInit, KeyHandler keyHandler, ContentHandler content)
        {
            //Console.WriteLine("PLAYER X: " + gameInit.getParty().getPartyMembers()[0].getX());
            //Console.WriteLine("PLAYER Y: " + gameInit.getParty().getPartyMembers()[0].getY());
            //Console.WriteLine("HEIGHT: " + gameInit.getParty().getPartyMembers()[0].getHeight());
            if (movementHandler.isMoving())
            {
                movementHandler.updateMove(gameInit);
            }
            else if (transitionHandler.isTransitioning())
            {
                transitionHandler.continueTransition(gameInit);
                drawColor = transitionHandler.getFadeColor();
            }
            else if (actionHandler.isActivating())
            {
                actionHandler.continueActivation(gameInit);

                if (actionHandler.isTransitionReady())
                {
                    transitionHandler.startTransition(gameInit, (Door)actionHandler.getTransitioningObject());
                }
            }
            else if (actionHandler.showBigChat())
            {
            }
            else if (actionHandler.showChatWindow())
            {
                actionHandler.continueChatWindow(gameInit, keyHandler);
            }
            else
            {
                if (!actionHandler.checkActions(gameInit, keyHandler, content))
                {
                    if (!checkMove(gameInit, keyHandler, content))
                    {
                        int x = gameInit.getParty().getPartyMembers()[0].getX();
                        int y = gameInit.getParty().getPartyMembers()[0].getY();
                        int direction = gameInit.getParty().getPartyMembers()[0].getFacingDirection();

                        if (gameInit.getFreeRoamState().getCurrentZone().getTileMap()[x, y].isTransition() && gameInit.getFreeRoamState().getCurrentZone().getTileMap()[x, y].getTransitionDirection() == direction)
                        {
                            gameInit.getParty().getPartyMembers()[0].setFacingDirection(gameInit.getFreeRoamState().getCurrentZone().getTileMap()[x, y].getTransitionDirection());
                            transitionHandler.startTransition(gameInit, gameInit.getFreeRoamState().getCurrentZone().getTileMap()[x, y]);
                        }
                        else
                        {

                            if (direction == 0)
                            {
                                gameInit.getParty().getPartyMembers()[0].getCharacterAnimations().setNewAnimation(0);

                                if (gameInit.getFreeRoamState().getCurrentZone().getTileMap()[x, y].isSloped())
                                {
                                    gameInit.getParty().getPartyMembers()[0].setTileDrawOffset(new Vector2(0, 4));
                                }
                                else
                                {
                                    gameInit.getParty().getPartyMembers()[0].setTileDrawOffset(new Vector2(0, 0));
                                }
                            }
                            else if (direction == 1)
                            {
                                gameInit.getParty().getPartyMembers()[0].getCharacterAnimations().setNewAnimation(1);

                                if (gameInit.getFreeRoamState().getCurrentZone().getTileMap()[x, y].isSloped())
                                {
                                    gameInit.getParty().getPartyMembers()[0].setTileDrawOffset(new Vector2(0, 4));
                                }
                                else
                                {
                                    gameInit.getParty().getPartyMembers()[0].setTileDrawOffset(new Vector2(0, 0));
                                }
                            }
                            else if (direction == 2)
                            {
                                gameInit.getParty().getPartyMembers()[0].getCharacterAnimations().setNewAnimation(2);

                                if (gameInit.getFreeRoamState().getCurrentZone().getTileMap()[x, y].isSloped())
                                {
                                    gameInit.getParty().getPartyMembers()[0].setTileDrawOffset(new Vector2(0, 4));
                                }
                                else
                                {
                                    gameInit.getParty().getPartyMembers()[0].setTileDrawOffset(new Vector2(0, 0));
                                }
                            }
                            else if (direction == 3)
                            {
                                gameInit.getParty().getPartyMembers()[0].getCharacterAnimations().setNewAnimation(3);

                                if (gameInit.getFreeRoamState().getCurrentZone().getTileMap()[x, y].isSloped())
                                {
                                    gameInit.getParty().getPartyMembers()[0].setTileDrawOffset(new Vector2(0, 4));
                                }
                                else
                                {
                                    gameInit.getParty().getPartyMembers()[0].setTileDrawOffset(new Vector2(0, 0));
                                }
                            }
                        }

                    }
                    else
                    {
                        movementHandler.movePlayer(gameInit);
                    }
                }
                else
                {
                }
            }
        }
Example #13
0
 public void updateObjects(GameInit gameInit, ContentHandler content)
 {
 }
Example #14
0
 private void updateBattleLogic(GameInit gameInit, KeyHandler keyHandler, ContentHandler content)
 {
 }
Example #15
0
 private bool checkMove(GameInit gameInit, KeyHandler keyHandler, ContentHandler content)
 {
     return movementHandler.checkMove(gameInit, keyHandler, content);
 }
Example #16
0
 private bool checkMenu(GameInit gameInit, KeyHandler keyHandler, ContentHandler content)
 {
     return true;
 }
Example #17
0
 //pass in some save data as well
 public void loadGame(GameInit gameInit, ContentHandler content)
 {
     saveGameHandler.loadGame(gameInit, content, transitionHandler);
 }