void OnDestroy()
        {
            this.Log("OnDestroy");
            button.Destroy();

            GameEvents.onCrewOnEva.Remove(OnCrewOnEva);
            GameEvents.onCrewBoardVessel.Remove(OnCrewBoardVessel);
            GameEvents.onGameSceneLoadRequested.Remove(OnGameSceneLoadRequested);
        }
        void OnDestroy()
        {
            this.Log("OnDestroy");
            button.Destroy();

            // Make sure we remove our locks
            if (InputLockManager.GetControlLock(lockName) == desiredLock)
            {
                InputLockManager.RemoveControlLock(lockName);
            }
        }
 void OnDestroy()
 {
     this.Log("OnDestroy");
     button.Destroy();
 }