Example #1
0
 //better way to do this plz
 //the settings in the gameinfo object affect match calculations, so if edited in one place must be edited in all
 public void GetData(TableTennisRazerContext _context)
 {
     _context.Entry(this).Reload();
     if (Mean == 0 && StandardDeviation == 0)
     {
         Mean = GameInfo.DefaultGameInfo.InitialMean;
         StandardDeviation = GameInfo.DefaultGameInfo.InitialStandardDeviation;
         _context.Person.Add(this);
     }
 }
Example #2
0
 public LeaderboardModel(TableTennisRazer.Models.TableTennisRazerContext context)
 {
     _context = context;
 }
 public CreateModel(TableTennisRazer.Models.TableTennisRazerContext context)
 {
     _context = context;
 }
Example #4
0
 public ResultModel(TableTennisRazer.Models.TableTennisRazerContext context)
 {
     _context = context;
 }
 public IndexModel(TableTennisRazer.Models.TableTennisRazerContext context)
 {
     _context = context;
 }