private void HandleLoginResponse(ConnectionHandler.RequestResult result, string response) { if (_timedOut) { logger.LogWarning(Tag, "HandleGetdataResponse - ModelSyncCompleted timed out"); return; } logger.Log(Tag, "HandleLoginResponse (result=" + result + ")\nresponse=" + response.SSubstring(300)); if (result != ConnectionHandler.RequestResult.Ok) { HandleErrorResponse(result, response); return; } JsonData responseJsonObject = JsonMapper.ToObject(response); string playerId = ((long)responseJsonObject [keyPlayerId]).ToString(); logger.Log(Tag, "Got playerId:" + playerId); bool isNewPlayer = TTPlayerPrefs.GetValue(keyPlayerId, "0") == "0"; TTPlayerPrefs.SetValue(keyPlayerId, playerId); //_gameDB.SaveSyncInfo (keyPlayerId, ((long)responseJsonObject [keyPlayerId]).ToString ()); logger.Log(Tag, "Got token:" + (string)responseJsonObject [keyToken]); _gameDB.SaveSyncInfo(keyToken, (string)responseJsonObject [keyToken]); _syncState = SyncLoopState.GettingSync; }
private bool FirstTimeRun() { if (TTPlayerPrefs.HasKey("firstTimer")) { return(false); } else { TTPlayerPrefs.SetValue("firstTimer", true); return(true); } }
private void OnGamePausedOrQuit() { int timeDiff = (int)_timeDiff.TotalSeconds; #if UNITY_2017_1_OR_NEWER Debug.unityLogger.Log(Tag, "OnGamePaused - Saving Server Time " + _serverTime.ToString() + " ,time difference: " + timeDiff); #else Debug.logger.Log(Tag, "OnGamePaused - Saving Server Time " + _serverTime.ToString() + " ,time difference: " + timeDiff); #endif TTPlayerPrefs.SetValue(Tag, _serverTime.ToString()); TTPlayerPrefs.SetValue(TimeDiff, timeDiff); TTPlayerPrefs.Save(); }
public void SwitchUserAndRestartFlow(string newPlayerId) { _syncState = SyncLoopState.LoggingIn; _gameDB.SaveSyncInfo(keyToken, ""); TTPlayerPrefs.SetValue("SwitchPlayerInProgress", true); TTPlayerPrefs.SetValue(keyPlayerId, newPlayerId); //_gameDB.SaveSyncInfo(keyPlayerId, newPlayerId); _gameDB.SaveSyncInfo(keyLastStateUpdate, "2015-01-01T12:00:00Z"); _gameDB.SaveSyncInfo(keyLastSharedStateUpdate, "2015-01-01T12:00:00Z"); _timedOut = false; if (modelSyncStartSignal != null) { modelSyncStartSignal.Dispatch(); } _coroutineFactory.StartCoroutine(() => StartOnDemandMode(true)); }
private void NotifyTeamScoreIsUpdated(int teamScore) { TTPlayerPrefs.SetValue("TeamScore", teamScore); teamScoreUpdatedSignal.Dispatch(teamScore); }
private static void ResetPlayerId() { Debug.Log("ResetPlayer: Setting playerId to 0"); TTPlayerPrefs.SetValue(keyPlayerId, "0"); }
public void HandleErrorResponse(ConnectionHandler.RequestResult result, string response) { logger.Log(Tag.Italics(), "ModelSync.HandleErrorResponse (result=" + result + ")\nresponse: " + response.SSubstring(200)); string title = ""; string message = ""; string button = ""; bool showDialog = false; bool recoverUnidentifiedUSer = false; switch (result) { case (ConnectionHandler.RequestResult.NoInternet): _flowDisconnectReason = FlowDisconnectReason.NoInternet; title = "Connection Error"; message = "Unable to connect with server. Check you internet connection and try again"; button = "Try Again"; break; case (ConnectionHandler.RequestResult.CantReachServer): title = "Connection Error"; message = "Unable to connect with server. Please try again"; button = "Try Again"; _flowDisconnectReason = FlowDisconnectReason.CantReachServer; break; case (ConnectionHandler.RequestResult.InternalServerError): _flowDisconnectReason = FlowDisconnectReason.ServerInternalError; break; case (ConnectionHandler.RequestResult.UnAuthorized): title = "Progress Detected"; message = "You have been playing on another device. Please reload game to load your progress"; button = "Reload"; _flowDisconnectReason = FlowDisconnectReason.ExpiredToken; break; case (ConnectionHandler.RequestResult.OkWithErrorInside): JsonData responseErrorJsonOnject = JsonMapper.ToObject(response); JsonData errorObject = (JsonData)responseErrorJsonOnject [keyError]; ServerErrorData error = JsonMapper.ToObject <ServerErrorData> (errorObject.ToJson()); logger.Log(Tag, "Handling server error message: " + error.ToString()); if (error.code == (int)ConnectionHandler.RequestResult.UnAuthorized) { _flowDisconnectReason = FlowDisconnectReason.ExpiredToken; title = "Progress Detected"; message = "You have been playing on another device. Please reload game to load your progress"; button = "Reload"; break; } if (error.code == (int)ConnectionHandler.RequestResult.ClientUpdateRequired) { _flowDisconnectReason = FlowDisconnectReason.ClientUpdateStarted; title = error.title; message = "You must update your game - update initiated (url=" + error.message + ")."; button = ""; break; } if (error.code == (int)ConnectionHandler.RequestResult.InternalServerError && error.message == "User not foundPlayer not found") { logger.Log(Tag, "ModelSync.HandleErrorResponse() - PlayerId not found on server => staring new game"); recoverUnidentifiedUSer = true; //_gameDB.SaveSyncInfo(keyPlayerId, "0"); TTPlayerPrefs.SetValue(keyPlayerId, "0"); _gameDB.SaveSyncInfo(keyLastStateUpdate, ""); RestartFlowAfterUserSwitch(); } title = "Unidentified Server Error"; message = "error " + error.ToString(); button = "reload"; break; } if (!recoverUnidentifiedUSer) { _syncState = SyncLoopState.DisconnectedOnHold; } if (connectionDisconnectedSignal != null) { connectionDisconnectedSignal.Dispatch(_flowDisconnectReason); } if (showDialog) { ShowErrorDialog(title, message, button); } }