Example #1
0
 private void BindDensityLayer(ComputeShader compute, DensityProfileLayer layer)
 {
     compute.SetFloat(layer.Name + "_width", (float)(layer.Width / LengthUnitInMeters));
     compute.SetFloat(layer.Name + "_exp_term", (float)layer.ExpTerm);
     compute.SetFloat(layer.Name + "_exp_scale", (float)(layer.ExpScale * LengthUnitInMeters));
     compute.SetFloat(layer.Name + "_linear_term", (float)(layer.LinearTerm * LengthUnitInMeters));
     compute.SetFloat(layer.Name + "_constant_term", (float)layer.ConstantTerm);
 }
Example #2
0
        public void Start()
        {
            MonoBehaviour.print("TURefs Start: " + GetHashCode());
            TUFXScatteringResources.PrecomputeShader = precompute;
            TUFXScatteringResources.ScatteringShader = scateringShader;
            TUFXScatteringResources.WaterShader      = waterShader;
            sun = GameObject.Find("Sun");

            //create model here
            foreach (Model m in TUFXScatteringResources.Models)
            {
                m.Release();
            }
            TUFXScatteringResources.Models.Clear();

            float kSunAngularRadius   = 0.00935f / 2.0f;
            float kBottomRadius       = 6360000.0f;
            float kLengthUnitInMeters = 100000.0f;

            bool      UseConstantSolarSpectrum = false;
            bool      UseOzone            = true;
            bool      UseCombinedTextures = true;
            bool      UseHalfPrecision    = false;
            LUMINANCE UseLuminance        = LUMINANCE.NONE;


            // Values from "Reference Solar Spectral Irradiance: ASTM G-173", ETR column
            // (see http://rredc.nrel.gov/solar/spectra/am1.5/ASTMG173/ASTMG173.html),
            // summed and averaged in each bin (e.g. the value for 360nm is the average
            // of the ASTM G-173 values for all wavelengths between 360 and 370nm).
            // Values in W.m^-2.
            int kLambdaMin = 360;
            int kLambdaMax = 830;

            double[] kSolarIrradiance = new double[]
            {
                1.11776, 1.14259, 1.01249, 1.14716, 1.72765, 1.73054, 1.6887, 1.61253,
                1.91198, 2.03474, 2.02042, 2.02212, 1.93377, 1.95809, 1.91686, 1.8298,
                1.8685, 1.8931, 1.85149, 1.8504, 1.8341, 1.8345, 1.8147, 1.78158, 1.7533,
                1.6965, 1.68194, 1.64654, 1.6048, 1.52143, 1.55622, 1.5113, 1.474, 1.4482,
                1.41018, 1.36775, 1.34188, 1.31429, 1.28303, 1.26758, 1.2367, 1.2082,
                1.18737, 1.14683, 1.12362, 1.1058, 1.07124, 1.04992
            };

            // Values from http://www.iup.uni-bremen.de/gruppen/molspec/databases/
            // referencespectra/o3spectra2011/index.html for 233K, summed and averaged in
            // each bin (e.g. the value for 360nm is the average of the original values
            // for all wavelengths between 360 and 370nm). Values in m^2.
            double[] kOzoneCrossSection = new double[]
            {
                1.18e-27, 2.182e-28, 2.818e-28, 6.636e-28, 1.527e-27, 2.763e-27, 5.52e-27,
                8.451e-27, 1.582e-26, 2.316e-26, 3.669e-26, 4.924e-26, 7.752e-26, 9.016e-26,
                1.48e-25, 1.602e-25, 2.139e-25, 2.755e-25, 3.091e-25, 3.5e-25, 4.266e-25,
                4.672e-25, 4.398e-25, 4.701e-25, 5.019e-25, 4.305e-25, 3.74e-25, 3.215e-25,
                2.662e-25, 2.238e-25, 1.852e-25, 1.473e-25, 1.209e-25, 9.423e-26, 7.455e-26,
                6.566e-26, 5.105e-26, 4.15e-26, 4.228e-26, 3.237e-26, 2.451e-26, 2.801e-26,
                2.534e-26, 1.624e-26, 1.465e-26, 2.078e-26, 1.383e-26, 7.105e-27
            };

            // From https://en.wikipedia.org/wiki/Dobson_unit, in molecules.m^-2.
            double kDobsonUnit = 2.687e20;
            // Maximum number density of ozone molecules, in m^-3 (computed so at to get
            // 300 Dobson units of ozone - for this we divide 300 DU by the integral of
            // the ozone density profile defined below, which is equal to 15km).
            double kMaxOzoneNumberDensity = 300.0 * kDobsonUnit / 15000.0;
            // Wavelength independent solar irradiance "spectrum" (not physically
            // realistic, but was used in the original implementation).
            double kConstantSolarIrradiance = 1.5;
            //double kTopRadius = 6420000.0;
            double kTopRadius                 = 6560000.0;
            double kRayleigh                  = 1.24062e-6;
            double kRayleighScaleHeight       = 8000.0;
            double kMieScaleHeight            = 1200.0;
            double kMieAngstromAlpha          = 0.0;
            double kMieAngstromBeta           = 5.328e-3;
            double kMieSingleScatteringAlbedo = 0.9;
            double kMiePhaseFunctionG         = 0.8;
            double kGroundAlbedo              = 0.1;
            double max_sun_zenith_angle       = (UseHalfPrecision ? 102.0 : 120.0) / 180.0 * Mathf.PI;



            DensityProfileLayer rayleigh_layer = new DensityProfileLayer("rayleigh", 0.0, 1.0, -1.0 / kRayleighScaleHeight, 0.0, 0.0);
            DensityProfileLayer mie_layer      = new DensityProfileLayer("mie", 0.0, 1.0, -1.0 / kMieScaleHeight, 0.0, 0.0);

            // Density profile increasing linearly from 0 to 1 between 10 and 25km, and
            // decreasing linearly from 1 to 0 between 25 and 40km. This is an approximate
            // profile from http://www.kln.ac.lk/science/Chemistry/Teaching_Resources/Documents/Introduction%20to%20atmospheric%20chemistry.pdf (page 10).
            List <DensityProfileLayer> ozone_density = new List <DensityProfileLayer>();

            ozone_density.Add(new DensityProfileLayer("absorption0", 25000.0, 0.0, 0.0, 1.0 / 15000.0, -2.0 / 3.0));
            ozone_density.Add(new DensityProfileLayer("absorption1", 0.0, 0.0, 0.0, -1.0 / 15000.0, 8.0 / 3.0));

            List <double> wavelengths           = new List <double>();
            List <double> solar_irradiance      = new List <double>();
            List <double> rayleigh_scattering   = new List <double>();
            List <double> mie_scattering        = new List <double>();
            List <double> mie_extinction        = new List <double>();
            List <double> absorption_extinction = new List <double>();
            List <double> ground_albedo         = new List <double>();

            for (int l = kLambdaMin; l <= kLambdaMax; l += 10)
            {
                double lambda = l * 1e-3;  // micro-meters
                double mie    = kMieAngstromBeta / kMieScaleHeight * Math.Pow(lambda, -kMieAngstromAlpha);

                wavelengths.Add(l);

                if (UseConstantSolarSpectrum)
                {
                    solar_irradiance.Add(kConstantSolarIrradiance);
                }
                else
                {
                    solar_irradiance.Add(kSolarIrradiance[(l - kLambdaMin) / 10]);
                }

                rayleigh_scattering.Add(kRayleigh * Math.Pow(lambda, -4));
                mie_scattering.Add(mie * kMieSingleScatteringAlbedo);
                mie_extinction.Add(mie);
                absorption_extinction.Add(UseOzone ? kMaxOzoneNumberDensity * kOzoneCrossSection[(l - kLambdaMin) / 10] : 0.0);
                ground_albedo.Add(kGroundAlbedo);
            }

            Model model = new Model();

            model.HalfPrecision             = UseHalfPrecision;
            model.CombineScatteringTextures = UseCombinedTextures;
            model.UseLuminance         = UseLuminance;
            model.Wavelengths          = wavelengths;
            model.SolarIrradiance      = solar_irradiance;
            model.SunAngularRadius     = kSunAngularRadius;
            model.BottomRadius         = kBottomRadius;
            model.TopRadius            = kTopRadius;
            model.RayleighDensity      = rayleigh_layer;
            model.RayleighScattering   = rayleigh_scattering;
            model.MieDensity           = mie_layer;
            model.MieScattering        = mie_scattering;
            model.MieExtinction        = mie_extinction;
            model.MiePhaseFunctionG    = kMiePhaseFunctionG;
            model.AbsorptionDensity    = ozone_density;
            model.AbsorptionExtinction = absorption_extinction;
            model.GroundAlbedo         = ground_albedo;
            model.MaxSunZenithAngle    = max_sun_zenith_angle;
            model.LengthUnitInMeters   = kLengthUnitInMeters;
            model.SunDirection         = -sun.transform.forward;

            int numScatteringOrders = 6;

            //model.Init(TUFXScatteringResources.PrecomputeShader, numScatteringOrders);
            //TUFXScatteringResources.Models.Add(model);


            kRayleighScaleHeight *= 0.8;
            kMieScaleHeight      *= 0.8;
            rayleigh_layer        = new DensityProfileLayer("rayleigh", 0.0, 1.0, -1.0 / kRayleighScaleHeight, 0.0, 0.0);
            mie_layer             = new DensityProfileLayer("mie", 0.0, 1.0, -1.0 / kMieScaleHeight, 0.0, 0.0);

            model = new Model();

            model.HalfPrecision             = UseHalfPrecision;
            model.CombineScatteringTextures = UseCombinedTextures;
            model.UseLuminance         = UseLuminance;
            model.Wavelengths          = wavelengths;
            model.SolarIrradiance      = solar_irradiance;
            model.SunAngularRadius     = kSunAngularRadius;
            model.BottomRadius         = 600000;
            model.TopRadius            = 670000;
            model.RayleighDensity      = rayleigh_layer;
            model.RayleighScattering   = rayleigh_scattering;
            model.MieDensity           = mie_layer;
            model.MieScattering        = mie_scattering;
            model.MieExtinction        = mie_extinction;
            model.MiePhaseFunctionG    = kMiePhaseFunctionG;
            model.AbsorptionDensity    = ozone_density;
            model.AbsorptionExtinction = absorption_extinction;
            model.GroundAlbedo         = ground_albedo;
            model.MaxSunZenithAngle    = max_sun_zenith_angle;
            model.LengthUnitInMeters   = 100;

            model.SunDirection = -Vector3.forward;
            model.PlanetCenter = Vector3.forward * 7005;

            numScatteringOrders = 6;
            model.Init(TUFXScatteringResources.PrecomputeShader, numScatteringOrders);
            TUFXScatteringResources.Models.Add(model);
        }