public void BoardManagerShouldKnowIfThereIsATie()
        {
            BoardChecker target = new BoardChecker();
            BoardManager board = new BoardManager();
            HumanPlayer playerOne = new HumanPlayer('X');
            ComputerPlayer playerTwo = new ComputerPlayer('O');

            board.LogMove(playerOne.MakeMove(1, 1));
            board.LogMove(playerTwo.MakeMove(0, 0));
            board.LogMove(playerOne.MakeMove(0, 1));
            board.LogMove(playerTwo.MakeMove(2, 1));
            board.LogMove(playerOne.MakeMove(0, 2));
            board.LogMove(playerTwo.MakeMove(2, 0));
            board.LogMove(playerOne.MakeMove(1, 0));
            board.LogMove(playerTwo.MakeMove(1, 2));
            board.LogMove(playerOne.MakeMove(2, 2));

            Assert.AreEqual(true, target.CheckForTie(board.boardArray));
        }
 public void MakeMoveShouldGetRandomMoveOfMovesAvailable()
 {
     BoardManager board = new BoardManager();
     ComputerPlayer playerTwo = new ComputerPlayer('O');
     board.LogMove(new Tuple<int,int>(1,1));
     Tuple<int,int> playerChoice = playerTwo.MakeMove(board.boardArray);
     CreatedMove actual = new CreatedMove(playerChoice.Item1, playerChoice.Item2,playerTwo.identity);
     CreatedMove notExpected = new CreatedMove(1, 1, 'O');
     Assert.IsTrue(actual.xAxis >= 0 && actual.xAxis <= 2);
     Assert.IsTrue(actual.yAxis >= 0 && actual.yAxis <= 2);
     Assert.AreNotEqual(notExpected, actual);
 }