Example #1
0
        bool CheckSpeakReady(out SpeechSynthesizer speaker, out Settings settings, out WordConvertionItems dic, out string errorMsg)
        {
            speaker  = new SpeechSynthesizer();
            errorMsg = "";
            settings = null;
            dic      = null;
            if (!CheckSettings())
            {
                errorMsg = "读取配置文件错误";
                return(false);
            }

            if (!LoadSettings(out settings, out dic))
            {
                errorMsg = "读取配置文件错误";
                return(false);
            }

            if (!CheckVoicer(speaker, settings.voicerName))
            {
                errorMsg = $"未能获取到语音者{settings.voicerName}";
                return(false);
            }
            return(true);
        }
Example #2
0
        // 读取配置文件
        bool LoadSettings(out Settings settings, out WordConvertionItems dic)
        {
            string settingsStr = File.ReadAllText(settingsPath);
            string dicStr      = File.ReadAllText(dicPath);

            try
            {
                settings = JsonConvert.DeserializeObject <Settings>(settingsStr);
                dic      = JsonConvert.DeserializeObject <WordConvertionItems>(dicStr);
                return(true);
            }
            catch (Exception e)
            {
                settings = null;
                dic      = null;
                return(false);
            }
        }
Example #3
0
 bool InitSpeaker(out SpeechSynthesizer speaker, out Settings settings, out WordConvertionItems dic, out string errorMsg)
 {
     if (CheckSpeakReady(out speaker, out settings, out dic, out errorMsg))
     {
         speaker.SelectVoice(settings.voicerName);
         if (settings.SpeakRate > 10)
         {
             settings.SpeakRate = 10;
         }
         if (settings.SpeakRate < -10)
         {
             settings.SpeakRate = -10;
         }
         speaker.Rate   = settings.SpeakRate;
         speaker.Volume = settings.speakVolume;
         return(true);
     }
     return(false);
 }