Example #1
0
        public VMPathFinder PushNewPathFinder(VMStackFrame frame, List <VMFindLocationResult> locations)
        {
            var childFrame = new VMPathFinder
            {
                Routine     = frame.Routine,
                Caller      = frame.Caller,
                Callee      = frame.Callee,
                CodeOwner   = frame.CodeOwner,
                StackObject = frame.StackObject,
                Thread      = this
            };

            var success = childFrame.InitRoutes(locations);

            if (!success)
            {
                return(null);          //no route, don't push
            }
            else
            {
                Stack.Add(childFrame);
                return(childFrame);
            }
        }
 public abstract VMPrimitiveExitCode Execute(VMStackFrame context);
Example #3
0
        public VMPrimitiveExitCode Tick()
        {
            if (Rooms.Count > 0)
            { //push portal function of next portal
                var portal = Rooms.Pop();
                var ent    = VM.GetObjectById(portal.ObjectID);
                if (ent.EntryPoints[15].ActionFunction != 0) //15 is portal function
                {
                    bool Execute;
                    if (ent.EntryPoints[15].ConditionFunction != 0) //check if we can definitely execute this...
                    {
                        var Behavior = ent.GetBHAVWithOwner(ent.EntryPoints[15].ConditionFunction, VM.Context);
                        Execute = (VMThread.EvaluateCheck(VM.Context, Caller, new VMQueuedAction()
                        {
                            Callee = ent,
                            CodeOwner = Behavior.owner,
                            StackObject = ent,
                            Routine = VM.Assemble(Behavior.bhav),
                        }) == VMPrimitiveExitCode.RETURN_TRUE);
                    }
                    else
                    {
                        Execute = true;
                    }

                    if (Execute)
                    {
                        //push it onto our stack, except now the portal owns our soul! when we are returned to we can evaluate the result and determine if the route failed.
                        var Behavior   = ent.GetBHAVWithOwner(ent.EntryPoints[15].ActionFunction, VM.Context);
                        var routine    = VM.Assemble(Behavior.bhav);
                        var childFrame = new VMStackFrame
                        {
                            Routine     = routine,
                            Caller      = Caller,
                            Callee      = ent,
                            CodeOwner   = Behavior.owner,
                            StackObject = ent
                        };
                        childFrame.Args = new short[routine.Arguments];
                        Thread.Push(childFrame);
                        return(VMPrimitiveExitCode.CONTINUE);
                    }
                    else
                    {
                        return(VMPrimitiveExitCode.RETURN_FALSE); //could not execute portal function. todo: re-evaluate room route
                    }
                }
                else
                {
                    return(VMPrimitiveExitCode.RETURN_FALSE);
                }
            }
            else
            { //direct routing to a position - all required portals have been reached.
                var avatar = (VMAvatar)Caller;
                if (Turning)
                {
                    if (avatar.CurrentAnimationState.EndReached)
                    {
                        Turning = false;
                        ((AvatarComponent)avatar.WorldUI).RadianDirection = WalkDirection;
                        StartWalkAnimation();
                    }
                    else
                    {
                        ((AvatarComponent)avatar.WorldUI).RadianDirection += TurnTweak; //while we're turning, adjust our direction
                    }
                    return(VMPrimitiveExitCode.CONTINUE_NEXT_TICK);
                }
                else
                {
                    if (WalkTo == null)
                    {
                        AttemptWalk();
                        return(VMPrimitiveExitCode.CONTINUE);
                    }
                    else
                    {
                        if (!Walking)
                        {
                            var remains = AdvanceWaypoint();
                            if (!remains)
                            {
                                return(VMPrimitiveExitCode.RETURN_TRUE);          //we are here!
                            }
                            BeginWalk();
                        }
                        else
                        {
                            if (Vector3.Distance(Caller.Position, CurrentWaypoint) < 0.10f)
                            {
                                var remains = AdvanceWaypoint();
                                if (!remains)
                                {
                                    avatar.Direction = (Direction)((int)CurRoute.Flags & 255);
                                    avatar.SetPersonData(VMPersonDataVariable.RouteEntryFlags, (short)avatar.Direction);
                                    return(VMPrimitiveExitCode.RETURN_TRUE); //we are here!
                                }
                            }

                            if (avatar.CurrentAnimationState.EndReached)
                            {
                                StartWalkAnimation();
                            }
                            //normal sims can move 0.05 units in a frame.
                            ((AvatarComponent)avatar.WorldUI).RadianDirection = WalkDirection;
                            Caller.Position += new Vector3(-(float)Math.Sin(WalkDirection) * 0.05f, (float)Math.Cos(WalkDirection) * 0.05f, 0);
                        }
                        return(VMPrimitiveExitCode.CONTINUE_NEXT_TICK);
                    }
                }
            }
            return(VMPrimitiveExitCode.RETURN_FALSE);
        }