private void net_Received(object sender, UdpPacketReceivedEventArgs e) 
        {
            TS2Packet packet = new TS2Packet();
            packet.ReadPacket(e.Response.Buffer);
            ClientID = packet.ClientID;
            RealClientID = packet.ClientID;
            Stream stream = null;
            BinaryReader reader = null;
            try
            {
                if (packet.Data == null)
                {
                    packet.Data = new byte[] { 0x00 };
                }
                stream = new MemoryStream(packet.Data);
                reader = new BinaryReader(stream);
            }
            catch (Exception err)
            {
            }
            switch (packet.Class)
            {
                case TS2.CONNECTION:
                    switch (packet.Type)
                    {
                        case TS2.LOGINREPLY:
                            LoginHandler(reader);
                            break;
                        case TS2.PING_REPLY:
                            PingSequenceNumber = packet.SequenceNumber+1;
                            break;
                        default:
                            Console.WriteLine("Unhandled Packet Type");
                            break;
                    }
                    break;

                case TS2.STANDARD:
                    switch (packet.Type)
                    {
                        case TS2.PLAYERLIST:
                            PlayerListHandler(reader);
                            break;
                        case TS2.CHANNELLIST:
                            if (pingThread == null)
                            {
                                pingThread = new Thread(new ThreadStart(PingThread));
                                pingThread.Start();
                            }
                            break;
                        case TS2.NEWPLAYER:
                            NewPlayerHandler(reader);
                            break;
                        case TS2.PLAYERQUIT:
                            Console.WriteLine("Player left!");
                            PlayerQuitHandler(reader);
                            break;
                        default:
                            break;
                    }
                    AckHandler(packet.SequenceNumber);
                    break;

                case TS2.ACK:
                    if (disconnectPending)
                    {
                        if (packet.SequenceNumber == this.dcSequenceNumber)
                        {
                            disconnectPending = false;
                        }
                    }
                    AckHandler(packet.SequenceNumber);
                    this.SequenceNumber = packet.SequenceNumber + 1;
                    break;

                default:
                    Console.WriteLine("Unknown Packet");
                    break;
            }
        }