internal void missile_launch(MapChannel mapChannel, Actor origin, ulong targetEntityId, int type, int damage) { }
internal void cellDomain_sendEntityMovement(MapChannel mapChannel, Actor aggregator, NetCompressedMovement movement) { }
internal List<MapChannelClient> getNotifiedPlayers(MapChannel mapChannel, Actor aggregator, int oCount) { return null; }
internal void cellDomain_pythonAddMethodCallRaw(MapChannel mapChannel, Actor aggregator, uint EntityID, uint MethodID, string pyObjString) { }