internal void missile_launch(MapChannel mapChannel, Actor origin, ulong targetEntityId, int type, int damage)
 {
 }
 internal void cellDomain_sendEntityMovement(MapChannel mapChannel, Actor aggregator, NetCompressedMovement movement)
 {
 }
 internal List<MapChannelClient> getNotifiedPlayers(MapChannel mapChannel, Actor aggregator, int oCount)
 {
     return null;
 }
 internal void cellDomain_pythonAddMethodCallRaw(MapChannel mapChannel, Actor aggregator, uint EntityID, uint MethodID, string pyObjString)
 {
 }