/// <summary>
        /// Public method called when the user wants to leave the network session.
        /// Displays a confirmation message box, then disposes the session, removes
        /// the NetworkSessionComponent, and returns them to the main menu screen.
        /// </summary>
        public static void LeaveSession(ScreenManager screenManager)
        {
            // Search through Game.Components to find the NetworkSessionComponent.
            foreach (IGameComponent component in screenManager.Game.Components)
            {
                NetworkSessionComponent self = component as NetworkSessionComponent;

                if (self != null)
                {
                    // Display a message box to confirm the user really wants to leave.
                    string message;

                    if (self.networkSession.IsHost)
                    {
                        message = Resources.ConfirmEndSession;
                    }
                    else
                    {
                        message = Resources.ConfirmLeaveSession;
                    }

                    MessageBoxScreen confirmMessageBox = new MessageBoxScreen(message);

                    // Hook the messge box ok event to actually leave the session.
                    confirmMessageBox.Accepted += delegate
                    {
                        self.LeaveSession();
                    };

                    screenManager.AddScreen(confirmMessageBox);

                    break;
                }
            }
        }
Example #2
0
 /// <summary>
 /// Event handler for when the End/Leave Session menu entry is selected.
 /// </summary>
 void LeaveSessionMenuEntrySelected(object sender, EventArgs e)
 {
     NetworkSessionComponent.LeaveSession(ScreenManager);
 }