Example #1
0
        protected virtual void CrouchHandler()
        {
            float capsuleHeight  = colliderHeight;
            float capsuleVelociy = wasColliderVelocityCenter;

            if (TPCInput.GetButtonDown("Crouch") && !isCrouching)
            {
                isCrouching = !isCrouching;
            }
            else if (TPCInput.GetButtonDown("Crouch") && isCrouching)
            {
                if (!Physics.Raycast(transform.position, Vector3.up, colliderHeight))
                {
                    isCrouching = !isCrouching;
                }
            }

            if (isCrouching)
            {
                capsuleHeight  = colliderHeight * crouchHeight;
                capsuleVelociy = wasColliderVelocityCenter * crouchHeight;
            }

            float lastCapsuleHeight = capsuleCollider.height;

            capsuleCollider.height = Mathf.Lerp(capsuleCollider.height, capsuleHeight, crouchSmooth * Time.deltaTime);
            float fixedVelocity = Mathf.Lerp(capsuleCollider.center.y, capsuleVelociy, crouchSmooth * Time.deltaTime);

            capsuleCollider.center = new Vector3(0, fixedVelocity, 0);
            float fixedVerticalPosition = Mathf.Lerp(transform.position.y, transform.position.y + (capsuleCollider.height - lastCapsuleHeight) / 2.0f, crouchSmooth * Time.deltaTime);

            transform.position = new Vector3(transform.position.x, fixedVerticalPosition, transform.position.z);
        }
Example #2
0
 private void JumpHandler()
 {
     if (TPCInput.GetButtonDown("Jump"))
     {
         Jump();
     }
 }
Example #3
0
        private void SprintHandler()
        {
            isSprinting = TPCInput.GetButton("Sprint");

            if (MoveAmount > 0 && isSprinting)
            {
                if (speed > 0)
                {
                    speed = 2;
                }
                else if (speed < 0)
                {
                    speed = -2;
                }

                if (direction > 0)
                {
                    direction = 2;
                }
                else if (direction < 0)
                {
                    direction = -2;
                }
            }
        }
Example #4
0
        public virtual void ControlSpeed(float velocity)
        {
            if (Time.deltaTime == 0)
            {
                return;
            }

            this.velocity = velocity;

            if (useRootMotion)
            {
                Vector3 v = (animator.deltaPosition * (velocity > 0 ? velocity : 1f)) / Time.deltaTime;
                v.y = rigidbody.velocity.y;
                rigidbody.velocity = Vector3.Lerp(rigidbody.velocity, v, 20f * Time.deltaTime);
            }
            else
            {
                Vector3 velY = transform.forward * velocity * Mathf.Clamp(speed, -1, 1);
                velY.y = rigidbody.velocity.y;
                Vector3 velX = transform.right * velocity * Mathf.Clamp(direction, -1, 1);
                velX.x = rigidbody.velocity.x;

                if (isStrafing)
                {
                    Vector3 v = (transform.TransformDirection(new Vector3(TPCInput.GetAxis("Horizontal"), 0, TPCInput.GetAxis("Vertical"))) * (velocity > 0 ? velocity : 1f));
                    v.y = rigidbody.velocity.y;
                    rigidbody.velocity = Vector3.Lerp(rigidbody.velocity, v, 20f * Time.deltaTime);
                }
                else
                {
                    rigidbody.velocity = velY;
                    rigidbody.AddForce(transform.forward * (velocity * Mathf.Clamp(speed, -1, 1)) * Time.deltaTime, ForceMode.VelocityChange);
                }
            }
        }
Example #5
0
 /// <summary>
 /// Update is called every frame, if the MonoBehaviour is enabled.
 /// </summary>
 /// <summary>
 protected virtual void Update()
 {
     if (TPCInput.GetButtonDown("Grab") && !isGrabbing)
     {
         RaycastHit raycastHit;
         if (Physics.Raycast(_camera.position, _camera.forward, out raycastHit, grabRange, layerMask))
         {
             grabObject = raycastHit.transform.GetComponent <GrabObject>();
             if (raycastHit.rigidbody != null && !raycastHit.rigidbody.isKinematic && grabObject != null)
             {
                 grabObject.transform.rotation  = Quaternion.LookRotation(character.transform.forward);
                 springJoint.transform.position = raycastHit.point;
                 springJoint.anchor             = Vector3.zero;
                 springJoint.spring             = spring;
                 springJoint.damper             = damper;
                 springJoint.maxDistance        = distance;
                 springJoint.connectedBody      = raycastHit.rigidbody;
                 isGrabbing = true;
                 StartCoroutine(DragObject(grabObject.Range));
             }
         }
     }
     else if ((TPCInput.GetButtonDown("Grab") && isGrabbing) || !characterHealth.IsAlive)
     {
         inverseKinematics.SetHandIKWeight(0);
         grabObject = null;
         isGrabbing = false;
     }
 }
Example #6
0
        /// <summary>
        /// Change distance between camera and character by scrolling mouse wheel
        /// </summary>
        protected virtual void ScrollingCameraDistance()
        {
            if (!scrollCameraDistance)
            {
                return;
            }

            float mouseWheelAxis   = TPCInput.GetAxis("Mouse Wheel") * scrollSensitivity;
            float scrolledDistance = defaultDistance + (mouseWheelAxis * Time.deltaTime);

            defaultDistance = Mathf.Clamp(scrolledDistance, minDistance, maxDistance);
        }
 /// <summary>
 /// Cursor processing coroutine
 /// </summary>
 /// <returns>yield</returns>
 protected System.Collections.IEnumerator CursorProcess()
 {
     Cursor.visible   = false;
     Cursor.lockState = CursorLockMode.Locked;
     while (true)
     {
         if (TPCInput.GetButtonDown("Menu") && !Cursor.visible)
         {
             Cursor.lockState = CursorLockMode.None;
             Cursor.visible   = true;
         }
         else if (TPCInput.GetButtonDown("Menu") && Cursor.visible)
         {
             Cursor.lockState = CursorLockMode.Locked;
             Cursor.visible   = false;
         }
         yield return(null);
     }
 }
Example #8
0
        /// <summary>
        /// Update the targetDirection variable using referenceTransform or just input.Rotate by word  the referenceDirection
        /// </summary>
        /// <param name="referenceTransform"></param>
        public virtual void UpdateTargetDirection(Transform referenceTransform = null)
        {
            if (referenceTransform)
            {
                Vector3 forward = keepDirection ? referenceTransform.forward : referenceTransform.TransformDirection(Vector3.forward);
                forward.y = 0;

                forward   = keepDirection ? forward : referenceTransform.TransformDirection(Vector3.forward);
                forward.y = 0;                 //set to 0 because of referenceTransform rotation on the X axis

                //get the right-facing direction of the referenceTransform
                Vector3 right = keepDirection ? referenceTransform.right : referenceTransform.TransformDirection(Vector3.right);

                // determine the direction the player will face based on input and the referenceTransform's right and forward directions
                targetDirection = TPCInput.GetAxis("Horizontal") * right + TPCInput.GetAxis("Vertical") * forward;
            }
            else
            {
                targetDirection = keepDirection ? targetDirection : new Vector3(TPCInput.GetAxis("Horizontal"), 0, TPCInput.GetAxis("Vertical"));
            }
        }
Example #9
0
        protected virtual void CameraHandle()
        {
            float vertical   = TPCInput.GetAxis("Mouse X");
            float horizontal = TPCInput.GetAxis("Mouse Y");

            RotateCamera(vertical, horizontal);

            if (characterMotor.LockMovement)
            {
                return;
            }
            // tranform Character direction from camera if not KeepDirection
            if (!characterMotor.KeepDirection)
            {
                characterMotor.UpdateTargetDirection(transform);
            }
            // rotate the character with the camera while strafing
            if (characterMotor.IsStrafing && characterMotor.MoveAmount > 0)
            {
                characterMotor.RotateWithAnotherTransform(transform);
            }
        }
Example #10
0
        private bool StepOffset()
        {
            if (Mathf.Sqrt(MoveAmount) < 0.1 || !isGrounded)
            {
                return(false);
            }

            RaycastHit _hit = new RaycastHit();
            Vector3    _movementDirection = isStrafing && MoveAmount > 0 ? (transform.right * TPCInput.GetAxis("Horizontal") + transform.forward * TPCInput.GetAxis("Vertical")).normalized : transform.forward;
            Ray        rayStep            = new Ray((transform.position + new Vector3(0, stepOffsetEnd, 0) + _movementDirection * ((capsuleCollider).radius + 0.05f)), Vector3.down);

            if (Physics.Raycast(rayStep, out _hit, stepOffsetEnd - stepOffsetStart, groundLayer) && !_hit.collider.isTrigger)
            {
                if (_hit.point.y >= (transform.position.y) && _hit.point.y <= (transform.position.y + stepOffsetEnd))
                {
                    float   _speed            = isStrafing ? Mathf.Clamp(MoveAmount, 0, 1) : Mathf.Clamp(speed, -1, 1);
                    Vector3 velocityDirection = isStrafing ? (_hit.point - transform.position) : (_hit.point - transform.position).normalized;
                    rigidbody.velocity = velocityDirection * stepSmooth * (_speed * (velocity > 1 ? velocity : 1));
                    return(true);
                }
            }
            return(false);
        }
Example #11
0
 public virtual void StrafeMovement()
 {
     speed     = Mathf.Clamp(TPCInput.GetAxis("Vertical"), -1, 1);
     direction = Mathf.Clamp(TPCInput.GetAxis("Horizontal"), -1, 1);
 }