Example #1
0
 /// <summary>
 /// Permet de modifier les valeurs d'un héros.
 /// </summary>
 /// <param name="argent"></param>
 /// <param name="classeHeros"></param>
 /// <param name="exp"></param>
 /// <param name="inventaire"></param>
 /// <param name="niveau"></param>
 /// <param name="StatDex"></param>
 /// <param name="StatInt"></param>
 /// <param name="StatStr"></param>
 /// <param name="StatVit"></param>
 public void ModifierHeros(int argent, cClasse classeHeros, int exp, cInventaireHeros inventaire, int niveau, int StatDex, int StatInt, int StatStr, int StatVit)
 {
     _hero.Argent     = argent;
     _hero.Classe     = classeHeros.AccederClass();
     _hero.Experience = exp;
     // Still, the f**k ?_hero.Inventaire = inventaire;
     _hero.Niveau       = niveau;
     _hero.StatDex      = StatDex;
     _hero.StatInt      = StatInt;
     _hero.StatStr      = StatStr;
     _hero.StatVitalite = StatVit;
 }
Example #2
0
 /// <summary>
 /// Constructeur
 /// </summary>
 /// <param name="argent"></param>
 /// <param name="classeHero"></param>
 /// <param name="exp"></param>
 /// <param name="inventaire"></param>
 /// <param name="niveau"></param>
 /// <param name="StatDex"></param>
 /// <param name="StatInt"></param>
 /// <param name="StatStr"></param>
 /// <param name="StatVit"></param>
 /// <param name="x"></param>
 /// <param name="y"></param>
 public cHero(int argent, cClasse classeHero, int exp, cInventaireHeros inventaire, int niveau, int StatDex, int StatInt, int StatStr, int StatVit, int x, int y) // À modifier
 {
     _hero.Argent         = argent;                                                                                                                               //
     _hero.Classe         = classeHero.AccederClass();
     _hero.Experience     = exp;                                                                                                                                  //
     _hero.InventaireHero = new List <InventaireHero>();
     _hero.InventaireHero.Add(inventaire.AccederInventaire());
     _hero.Niveau       = niveau; //
     _hero.StatDex      = StatDex;
     _hero.StatInt      = StatInt;
     _hero.StatStr      = StatStr;
     _hero.StatVitalite = StatVit;
     _hero.x            = x;
     _hero.y            = y;
 }