Example #1
0
        public override void Draw(SpriteBatch spriteBatch)
        {
            spriteBatch.Begin(transformMatrix: camera.GetViewMatrix());

            Floor.Draw(spriteBatch);

            foreach (var collidable in collideableSprites)
            {
                collidable.Draw(spriteBatch);
            }
            foreach (var moveable in moveableSprites)
            {
                moveable.Draw(spriteBatch);
            }
            foreach (var enemy in moveableSprites.OfType <Enemy>())
            {
                enemy.Draw(spriteBatch);
            }
            foreach (var redEnemy in moveableSprites.OfType <RedEnemy>())
            {
                redEnemy.Draw(spriteBatch);
            }
            spriteBatch.End();

            spriteBatch.Begin();
            cursor.Draw(spriteBatch);
            continueButton.Draw(spriteBatch);
            livesCounter.Draw(spriteBatch);
            woodPileCounter.Draw(spriteBatch);
            nailCounter.Draw(spriteBatch);
            cursor.Draw(spriteBatch);
            TimeSpan time = new TimeSpan(0, 0, (int)elapsedTime);

            spriteBatch.End();
        }
Example #2
0
 public override void Draw(SpriteBatch spriteBatch)
 {
     if (isDying == false)
     {
         redEnemyLivesCounter.Draw(spriteBatch);
     }
     base.Draw(spriteBatch);
 }