/// <summary> /// Invoke the specified function. It's unlikely that you will need to call this function yourself. /// </summary> static public void FindAndExecute(int channelID, uint objID, string funcName, params object[] parameters) { TNObject obj = TNObject.Find(channelID, objID); if (obj != null) { if (obj.Execute(funcName, parameters)) { return; } #if UNITY_EDITOR Debug.LogError("[TNet] Unable to execute function '" + funcName + "'. Did you forget an [RFC] prefix, perhaps?\n" + "GameObject: " + GetHierarchy(obj.gameObject), obj.gameObject); #endif } #if UNITY_EDITOR else if (TNManager.isJoiningChannel) { Debug.Log("[TNet] Trying to execute a function '" + funcName + "' on TNObject #" + objID + " before it has been created."); } else { Debug.LogWarning("[TNet] Trying to execute a function '" + funcName + "' on TNObject #" + objID + " before it has been created."); } #endif }
/// <summary> /// Invoke the specified function. It's unlikely that you will need to call this function yourself. /// </summary> static public void FindAndExecute(int channelID, uint objID, byte funcID, params object[] parameters) { TNObject obj = TNObject.Find(channelID, objID); if (obj != null) { if (obj.Execute(funcID, parameters)) { return; } #if UNITY_EDITOR Debug.LogError("[TNet] Unable to execute function with ID of '" + funcID + "'. Make sure there is a script that can receive this call.\n" + "GameObject: " + GetHierarchy(obj.gameObject), obj.gameObject); #endif } #if UNITY_EDITOR else if (TNManager.isJoiningChannel) { Debug.Log("[TNet] Trying to execute RFC #" + funcID + " on TNObject #" + objID + " before it has been created."); } else { Debug.LogWarning("[TNet] Trying to execute RFC #" + funcID + " on TNObject #" + objID + " before it has been created."); } #endif }