public void AddInlineGraphicsChild()
        {
            if (m_inlineGraphic != null)
            {
                //Debug.LogWarning("A child Inline Graphics object already exists.");
                return;
            }

            GameObject inlineGraphicObj = new GameObject("Inline Graphic");

            m_inlineGraphic = inlineGraphicObj.AddComponent<InlineGraphic>();

            m_inlineGraphicRectTransform = inlineGraphicObj.GetComponent<RectTransform>();
            m_inlineGraphicCanvasRenderer = inlineGraphicObj.GetComponent<CanvasRenderer>();

            m_inlineGraphicRectTransform.SetParent(transform, false);
            m_inlineGraphicRectTransform.localPosition = Vector3.zero;
            m_inlineGraphicRectTransform.anchoredPosition3D = Vector3.zero;
            m_inlineGraphicRectTransform.sizeDelta = Vector2.zero;
            m_inlineGraphicRectTransform.anchorMin = Vector2.zero;
            m_inlineGraphicRectTransform.anchorMax = Vector2.one;

            m_TextMeshPro = gameObject.GetComponent<TextMeshPro>();
            m_TextMeshProUI = gameObject.GetComponent<TextMeshProUGUI>();
        }
Example #2
0
        public void AddInlineGraphicsChild()
        {
            if (m_inlineGraphic != null)
            {
                //Debug.LogWarning("A child Inline Graphics object already exists.");
                return;
            }

            GameObject inlineGraphicObj = new GameObject("Inline Graphic");

            m_inlineGraphic = inlineGraphicObj.AddComponent <InlineGraphic>();

            m_inlineGraphicRectTransform  = inlineGraphicObj.GetComponent <RectTransform>();
            m_inlineGraphicCanvasRenderer = inlineGraphicObj.GetComponent <CanvasRenderer>();

            m_inlineGraphicRectTransform.SetParent(transform, false);

            m_inlineGraphicRectTransform.localPosition      = Vector3.zero;
            m_inlineGraphicRectTransform.anchoredPosition3D = Vector3.zero;

            m_inlineGraphicRectTransform.sizeDelta = Vector2.zero;
            m_inlineGraphicRectTransform.anchorMin = Vector2.zero;
            m_inlineGraphicRectTransform.anchorMax = Vector2.one;

            m_TextMeshPro   = gameObject.GetComponent <TextMeshPro>();
            m_TextMeshProUI = gameObject.GetComponent <TextMeshProUGUI>();
        }
 public void AddInlineGraphicsChild()
 {
     if (!(m_inlineGraphic != null))
     {
         GameObject gameObject = new GameObject("Inline Graphic");
         m_inlineGraphic = gameObject.AddComponent <InlineGraphic>();
         m_inlineGraphicRectTransform  = gameObject.GetComponent <RectTransform>();
         m_inlineGraphicCanvasRenderer = gameObject.GetComponent <CanvasRenderer>();
         m_inlineGraphicRectTransform.SetParent(base.transform, worldPositionStays: false);
         m_inlineGraphicRectTransform.localPosition      = Vector3.zero;
         m_inlineGraphicRectTransform.anchoredPosition3D = Vector3.zero;
         m_inlineGraphicRectTransform.sizeDelta          = Vector2.zero;
         m_inlineGraphicRectTransform.anchorMin          = Vector2.zero;
         m_inlineGraphicRectTransform.anchorMax          = Vector2.one;
         m_TextMeshPro   = base.gameObject.GetComponent <TextMeshPro>();
         m_TextMeshProUI = base.gameObject.GetComponent <TextMeshProUGUI>();
     }
 }
Example #4
0
 public void AddInlineGraphicsChild()
 {
     if (this.m_inlineGraphic == null)
     {
         GameObject obj2 = new GameObject("Inline Graphic");
         this.m_inlineGraphic = obj2.AddComponent <InlineGraphic>();
         this.m_inlineGraphicRectTransform  = obj2.GetComponent <RectTransform>();
         this.m_inlineGraphicCanvasRenderer = obj2.GetComponent <CanvasRenderer>();
         this.m_inlineGraphicRectTransform.SetParent(base.transform, false);
         this.m_inlineGraphicRectTransform.localPosition      = Vector3.zero;
         this.m_inlineGraphicRectTransform.anchoredPosition3D = Vector3.zero;
         this.m_inlineGraphicRectTransform.sizeDelta          = Vector2.zero;
         this.m_inlineGraphicRectTransform.anchorMin          = Vector2.zero;
         this.m_inlineGraphicRectTransform.anchorMax          = Vector2.one;
         this.m_TextMeshPro   = base.gameObject.GetComponent <TextMeshPro>();
         this.m_TextMeshProUI = base.gameObject.GetComponent <TextMeshProUGUI>();
     }
 }
        void Awake()
        {
            // Make sure this component is attached to an object which contains a TextMeshPro or TextMeshPro UI Component.
            if (gameObject.GetComponent<TextMeshPro>() == null && gameObject.GetComponent<TextMeshProUGUI>() == null)
                Debug.LogWarning("The InlineGraphics Component must be attached to a TextMesh Pro Object");

            // Add a Child GameObject to the TextMeshPro Object if one is not already present.
            if (m_inlineGraphic == null)
            {
                GameObject inlineGraphicObj = new GameObject("Inline Graphic");

                m_inlineGraphic = inlineGraphicObj.AddComponent<InlineGraphic>();

                m_inlineGraphicRectTransform = inlineGraphicObj.GetComponent<RectTransform>();
                m_inlineGraphicCanvasRenderer = inlineGraphicObj.GetComponent<CanvasRenderer>();

                m_inlineGraphicRectTransform.SetParent(transform, false);
                m_inlineGraphicRectTransform.localPosition = Vector3.zero;
                m_inlineGraphicRectTransform.anchoredPosition3D = Vector3.zero;
                m_inlineGraphicRectTransform.sizeDelta = Vector2.zero;
                m_inlineGraphicRectTransform.anchorMin = Vector2.zero;
                m_inlineGraphicRectTransform.anchorMax = Vector2.one;

                m_TextMeshPro = gameObject.GetComponent<TextMeshPro>();
                m_TextMeshProUI = gameObject.GetComponent<TextMeshProUGUI>();
            }
        }