Example #1
0
        public void Calc(int mode)
        {
            Nodes.Clear();
            ILRetArray<double> vecX = ILNumerics.ILMath.vec<double>(0, this.dL, this.x).ToArray();
            ILRetArray<double> vecY = ILNumerics.ILMath.vec<double>(0, this.dL, this.y).ToArray();
            this.shape = new int[2] { vecX.Count(), vecY.Count() };

            double sqrt2 = Math.Sqrt(2.0);
            this.lambda0 = this.c / this.f0;
            this.tal0 = this.lambda0 / this.c;
            this.tc = (5 * this.tal0) / 2;
            this.dT = this.dL / (sqrt2 * this.c);
            this.Vlt = sqrt2 * this.c;
            this.Zlt = (mode == 0) ? sqrt2 * this.Z0 : this.Z0 / sqrt2;
            this.Ylt = 1 / this.Zlt;

            foreach (var x in vecX)
            {
                int j = vecX.ToList().IndexOf(x);
                foreach (var y in vecY)
                {
                    int i = vecY.ToList().IndexOf(y);
                    //bool input = j == 0;
                    bool input = false;
                    Node newNode = new Node(i, j, this.material, this.dL, this.Ylt, this.N, this.mode, input);
                    Nodes.Add(newNode);
                }
            }
        }
Example #2
0
 void EvokeTrackNode(Node n)
 {
     if (TrackNode != null)
         this.TrackNode(n, null);
 }
Example #3
0
 public void Transmit(Node node, int k)
 {
     node.Vi.P1[k] = node.j < shape[0] - 1 ? GetNode(node.i, node.j + 1).Vr.P3[k - 1] : this.boundaries.Right * node.Vr.P1[k - 1];
     node.Vi.P2[k] = node.i > 0 ? GetNode(node.i - 1, node.j).Vr.P4[k - 1] : this.boundaries.Top * node.Vr.P2[k - 1];
     node.Vi.P3[k] = node.j > 0 ? GetNode(node.i, node.j - 1).Vr.P1[k - 1] : this.boundaries.Left * node.Vr.P3[k - 1];
     node.Vi.P4[k] = node.i < shape[1] - 1 ? GetNode(node.i + 1, node.j).Vr.P2[k - 1] : this.boundaries.Bottom * node.Vr.P4[k - 1];
     node.Vi.P5[k] = node.Vr.P5[k - 1];
 }
Example #4
0
 public double GetEx(Node node, int k)
 {
     double Ex = -(node.Vi.P2[k] + node.Vi.P4[k]) / dL;
     return Ex;
 }
Example #5
0
 public double GetEy(Node node, int k)
 {
     double Ey = -(node.Vi.P1[k] + node.Vi.P3[k]) / dL;
     return Ey;
 }
Example #6
0
 public double GetHx(Node node, int k)
 {
     double Hx = (node.Vi.P4[k] - node.Vi.P2[k]) / (dL * (1 / Ylt));
     return Hx;
 }
Example #7
0
 public double GetHy(Node node, int k)
 {
     double Hy = (node.Vi.P1[k] - node.Vi.P3[k]) / (dL * (1 / Ylt));
     return Hy;
 }