public override void On活性化()
        {
            this.b演奏中 = false;

            // ふうせん系アニメーションの総再生時間は画像枚数 x Tick間隔なので、
            // フェードアウトの開始タイミングは、総再生時間 - フェードアウト時間。
            var balloonBrokePtn = TJAPlayer4.Skin.Game_Chara_Ptn_Balloon_Broke;
            var balloonMissPtn  = TJAPlayer4.Skin.Game_Chara_Ptn_Balloon_Miss;

            CharaAction_Balloon_FadeOut = new Animations.FadeOut[2];
            for (int nPlayer = 0; nPlayer < TJAPlayer4.ConfigIni.nPlayerCount; nPlayer++)
            {
                var tick = TJAPlayer4.Skin.Game_Chara_Balloon_Timer[nPlayer];
                CharaAction_Balloon_FadeOut_StartMs[nPlayer]    = new int[2];
                CharaAction_Balloon_FadeOut[nPlayer]            = new Animations.FadeOut(TJAPlayer4.Skin.Game_Chara_Balloon_FadeOut[nPlayer]);
                CharaAction_Balloon_FadeOut_StartMs[nPlayer][0] = (balloonBrokePtn[nPlayer] * tick) - TJAPlayer4.Skin.Game_Chara_Balloon_FadeOut[nPlayer];
                CharaAction_Balloon_FadeOut_StartMs[nPlayer][1] = (balloonMissPtn[nPlayer] * tick) - TJAPlayer4.Skin.Game_Chara_Balloon_FadeOut[nPlayer];
                if (balloonBrokePtn[nPlayer] > 1)
                {
                    CharaAction_Balloon_FadeOut_StartMs[nPlayer][0] /= balloonBrokePtn[nPlayer] - 1;
                }
                if (balloonMissPtn[nPlayer] > 1)
                {
                    CharaAction_Balloon_FadeOut_StartMs[nPlayer][1] /= balloonMissPtn[nPlayer] - 1;                              // - 1はタイマー用
                }
            }

            base.On活性化();
        }
        public override void On活性化()
        {
            this.ct連打枠カウンター = new CCounter[4];
            this.ct連打アニメ    = new CCounter[4];
            FadeOut         = new Animations.FadeOut[4];
            for (int i = 0; i < 4; i++)
            {
                this.ct連打枠カウンター[i] = new CCounter();
                this.ct連打アニメ[i]    = new CCounter();
                // 後から変えれるようにする。大体10フレーム分。
                FadeOut[i] = new Animations.FadeOut(167);
            }
            this.b表示  = new bool[] { false, false, false, false };
            this.n連打数 = new int[4];

            base.On活性化();
        }