/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here spriteBatch = new SpriteBatch(GraphicsDevice); fadeManager = new FadeManager(this); Components.Add(fadeManager); pageManager = new PageManager(this, fadeManager); Components.Add(pageManager); /*testPage = new Pages.TestPage(this); * testMenuPage = new Pages.TestMenuPage(this); * Components.Add(testPage); * Components.Add(testMenuPage);*/ BGMManager.CreateThread(this); base.Initialize(); }
public PageManager(Game game, FadeManager fadeManagerto) : base(game) { fadeManager = fadeManagerto; // TODO: Construct any child components here }