Example #1
0
        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            // TODO: Add your initialization logic here
            spriteBatch = new SpriteBatch(GraphicsDevice);
            fadeManager = new FadeManager(this);
            Components.Add(fadeManager);
            pageManager = new PageManager(this, fadeManager);
            Components.Add(pageManager);

            /*testPage = new Pages.TestPage(this);
             * testMenuPage = new Pages.TestMenuPage(this);
             * Components.Add(testPage);
             * Components.Add(testMenuPage);*/

            BGMManager.CreateThread(this);

            base.Initialize();
        }
Example #2
0
 public PageManager(Game game, FadeManager fadeManagerto)
     : base(game)
 {
     fadeManager = fadeManagerto;
     // TODO: Construct any child components here
 }