public Stageclear(Texture2D tex_t, StageData sd_s) { this.tex = tex_t; this.sd = sd_s; Program.game.game.Drawevents += new Game.DrawDelegate(this.Draw); this.x1 = this.x2 = 280f; Stageclear.stgc = this; }
public static void Updates() { if (Stageclear.stgc != null && !Stageclear.stgc.die) { Stageclear.stgc.Update(); Stageclear.dt = 0; } else { if (Stageclear.stgc == null || !Stageclear.stgc.die) { return; } Stageclear.stgc.Close(); ++Stageclear.dt; if (Stageclear.dt < 20) { return; } Stageclear.dt = 0; Stageclear.stgc = (Stageclear)null; } }