public MaskedEsquimoGunShot(Vector2 loc, MaskedEsquimoGun wpn, double angle, SpriteEffects _flip) : base(loc, new Rectangle(780, 717, 160, 160), //Sprite new Vector2(250, 250), //Speed Vector2.One, //Scale _flip, wpn, angle, true) { }
public MaskedEsquimoGunShot(Vector2 loc, MaskedEsquimoGun wpn, double angle, SpriteEffects _flip) : base(loc, new Rectangle(780, 717, 160, 160), //Sprite new Vector2(250, 250), //Speed Vector2.One, //Scale _flip, wpn, angle, true) { }