public MaskedEsquimoGunShot(Vector2 loc, MaskedEsquimoGun wpn, double angle, SpriteEffects _flip) :
     base(loc,
          new Rectangle(780, 717, 160, 160), //Sprite
          new Vector2(250, 250),             //Speed
          Vector2.One,                       //Scale
          _flip, wpn, angle, true)
 {
 }
 public MaskedEsquimoGunShot(Vector2 loc, MaskedEsquimoGun wpn, double angle, SpriteEffects _flip)
     : base(loc,
     new Rectangle(780, 717, 160, 160),    //Sprite
      new Vector2(250, 250),          //Speed
     Vector2.One,                    //Scale
     _flip, wpn, angle, true)
 {
 }