Example #1
0
        private void ProcesarColisiones()
        {
            collisionFound = false;
            chocoAdelante  = false;
            //TgcCollisionUtils.testobbTest choque cilindro

            var ray = new TgcRay.RayStruct();
            var x1  = -largo *FastMath.Sin(anguloFinal);

            var z1 = -largo *FastMath.Cos(anguloFinal);

            var x2 = x1 * 1.2;
            var z2 = z1 * 1.2;

            //var a =  Mesh.Position.TransformCoordinate(Matrix.Identity);

            ray.origin = new Vector3(
                Mesh.Position.X + x1,
                Mesh.Position.Y,
                Mesh.Position.Z + z1);

            ray.direction = new Vector3(
                newPosicion.X + (float)x2,
                newPosicion.Y,
                newPosicion.Z + (float)z2
                );

            directionArrow           = new TgcArrow();
            directionArrow.Thickness = 5;
            directionArrow.HeadSize  = new Vector2(10, 10);

            //directionArrow.PEnd = ray.origin;
            directionArrow.PStart = ray.origin;
            directionArrow.PEnd   = ray.direction;
            directionArrow.updateValues();

            //-FastMath.Sin(anguloFinal), 0, 350 * -FastMath.Cos(anguloFinal)

            //ray.direction = eMovementVector;


            foreach (var sceneMesh in ciudadScene.Meshes)
            {
                var escenaAABB      = sceneMesh.BoundingBox;
                var collisionResult = TgcCollisionUtils.testObbAABB(obb, escenaAABB);



                //2 -si lo hizo, salgo del foreach.
                if (collisionResult)
                {
                    collisionFound = true;
                    //if (intersectRayAABB(ray, escenaAABB))//, out t, out p) || t > 1.0f)
                    float   t;
                    Vector3 p;
                    chocoAdelante = (intersectRayAABB(ray, escenaAABB, out t, out p) || t > 1.0f);

                    break;
                }
            }
            //3 - si chocó, pongo el bounding box en rojo (apretar F para ver el bb).
            if (collisionFound)
            {
                if (Mesh.Position.Y == 5 || Mesh.Position.Y >= 25)
                {
                    obb.setRenderColor(Color.Red);
                    //efectoShaderNitroHummer.SetValue("Velocidad", 4 * Velocidad);
                    PosicionRollback();
                }
            }
            else
            {
                obb.setRenderColor(Color.Yellow);
            }

            if (Mesh.Position.Y == 5)
            {
                ManejarColisionCamara();
            }

            velocimetro.Update(Velocidad, marchaAtras);
        }