Example #1
0
        // line 2d
        public void DrawLine(float x0, float y0, float x1, float y1, int dw, Color color)
        {
            TGCVector2[] V = new TGCVector2[4];
            V[0].X = x0;
            V[0].Y = y0;
            V[1].X = x1;
            V[1].Y = y1;

            if (dw < 1)
            {
                dw = 1;
            }

            // direccion normnal
            TGCVector2 v = V[1] - V[0];

            v.Normalize();
            TGCVector2 n = new TGCVector2(-v.Y, v.X);

            V[2] = V[1] + n * dw;
            V[3] = V[0] + n * dw;

            VERTEX2D[] pt = new VERTEX2D[16];
            // 1er triangulo
            pt[0].x = V[0].X;
            pt[0].y = V[0].Y;
            pt[1].x = V[1].X;
            pt[1].y = V[1].Y;
            pt[2].x = V[2].X;
            pt[2].y = V[2].Y;

            // segundo triangulo
            pt[3].x = V[0].X;
            pt[3].y = V[0].Y;
            pt[4].x = V[2].X;
            pt[4].y = V[2].Y;
            pt[5].x = V[3].X;
            pt[5].y = V[3].Y;

            for (int t = 0; t < 6; ++t)
            {
                pt[t].z     = 0.5f;
                pt[t].rhw   = 1;
                pt[t].color = color.ToArgb();
                ++t;
            }

            // dibujo como lista de triangulos
            var device = D3DDevice.Instance.Device;

            device.VertexFormat = VertexFormats.Transformed | VertexFormats.Diffuse;
            device.DrawUserPrimitives(PrimitiveType.TriangleList, 2, pt);
        }
Example #2
0
        public void FillRect(float x0, float y0, float x1, float y1, Color color)
        {
            TGCVector2[] V = new TGCVector2[4];
            V[0].X = x0;
            V[0].Y = y0;
            V[1].X = x0;
            V[1].Y = y1;
            V[2].X = x1;
            V[2].Y = y1;
            V[3].X = x1;
            V[3].Y = y0;

            VERTEX2D[] pt = new VERTEX2D[16];
            // 1er triangulo
            pt[0].x = V[0].X;
            pt[0].y = V[0].Y;
            pt[1].x = V[1].X;
            pt[1].y = V[1].Y;
            pt[2].x = V[2].X;
            pt[2].y = V[2].Y;

            // segundo triangulo
            pt[3].x = V[0].X;
            pt[3].y = V[0].Y;
            pt[4].x = V[2].X;
            pt[4].y = V[2].Y;
            pt[5].x = V[3].X;
            pt[5].y = V[3].Y;

            for (int t = 0; t < 6; ++t)
            {
                pt[t].z     = 0.5f;
                pt[t].rhw   = 1;
                pt[t].color = color.ToArgb();
                ++t;
            }

            // dibujo como lista de triangulos
            var device = D3DDevice.Instance.Device;

            device.VertexFormat = VertexFormats.Transformed | VertexFormats.Diffuse;
            device.DrawUserPrimitives(PrimitiveType.TriangleList, 2, pt);
        }