public override void Render(Escenario.Escenario esc)
        {
            var ElapsedTime = Env.ElapsedTime;

            Mesh.Transform = TGCMatrix.Scaling(Mesh.Scale)
                             * TGCMatrix.RotationYawPitchRoll(Mesh.Rotation.Y, Mesh.Rotation.X, Mesh.Rotation.Z)
                             * TGCMatrix.Translation(Mesh.Position);
            esc.RenderObject(Mesh);
            //IMPORTANTE PARA PERMITIR ESTE EFECTO.
            D3DDevice.Instance.ParticlesEnabled = true;
            D3DDevice.Instance.EnableParticles();
            if (Mesh.CurrentAnimation.Name == "Run")
            {
                emitter.render(ElapsedTime);
            }
        }