Example #1
0
 public void SaveUndo()
 {
     ValidateAndRemoveChests();
     _maxIndex = _currentIndex;
     _buffer.Write(string.Format(UndoFile, _currentIndex));
     _currentIndex++;
     Buffer = new UndoBuffer();
 }
        public void Undo()
        {
            if (_currentIndex <= 0)
            {
                return;
            }

            _currentIndex--;
            var buffer = UndoBuffer.Read(string.Format(UndoFile, _currentIndex));
            var redo   = new UndoBuffer();

            foreach (var undoTile in buffer.Tiles)
            {
                var curTile = (Tile)_wvm.CurrentWorld.Tiles[undoTile.Location.X, undoTile.Location.Y].Clone();
                if (curTile.Type == 21)
                {
                    var curchest = _wvm.CurrentWorld.GetChestAtTile(undoTile.Location.X, undoTile.Location.Y);
                    if (curchest != null)
                    {
                        _wvm.CurrentWorld.Chests.Remove(curchest);
                        var chest = curchest.Copy();
                        redo.Chests.Add(chest);
                    }
                }
                if (curTile.Type == 55 || curTile.Type == 85)
                {
                    var cursign = _wvm.CurrentWorld.GetSignAtTile(undoTile.Location.X, undoTile.Location.Y);
                    if (cursign != null)
                    {
                        _wvm.CurrentWorld.Signs.Remove(cursign);
                        var sign = cursign.Copy();
                        redo.Signs.Add(sign);
                    }
                }
                redo.Tiles.Add(new UndoTile(undoTile.Location, curTile));

                _wvm.CurrentWorld.Tiles[undoTile.Location.X, undoTile.Location.Y] = (Tile)undoTile.Tile.Clone();
                _wvm.UpdateRenderPixel(undoTile.Location);

                /* Heathtech */
                BlendRules.ResetUVCache(_wvm, undoTile.Location.X, undoTile.Location.Y, 1, 1);
            }
            foreach (var chest in buffer.Chests)
            {
                _wvm.CurrentWorld.Chests.Add(chest.Copy());
            }
            foreach (var sign in buffer.Signs)
            {
                _wvm.CurrentWorld.Signs.Add(sign.Copy());
            }
            redo.Write(string.Format(RedoFile, _currentIndex));
        }
        public void Undo()
        {
            if (_currentIndex <= 0)
                return;

            _currentIndex--;
            var buffer = UndoBuffer.Read(string.Format(UndoFile, _currentIndex));
            var redo = new UndoBuffer();

            foreach (var undoTile in buffer.Tiles)
            {
                var curTile = (Tile)_wvm.CurrentWorld.Tiles[undoTile.Location.X, undoTile.Location.Y].Clone();
                if (curTile.Type == 21)
                {
                    var curchest = _wvm.CurrentWorld.GetChestAtTile(undoTile.Location.X, undoTile.Location.Y);
                    if (curchest != null)
                    {
                        _wvm.CurrentWorld.Chests.Remove(curchest);
                        var chest = curchest.Copy();
                        redo.Chests.Add(chest);
                    }
                }
                if (curTile.Type == 55 || curTile.Type == 85)
                {
                    var cursign = _wvm.CurrentWorld.GetSignAtTile(undoTile.Location.X, undoTile.Location.Y);
                    if (cursign != null)
                    {
                        _wvm.CurrentWorld.Signs.Remove(cursign);
                        var sign = cursign.Copy();
                        redo.Signs.Add(sign);
                    }
                }
                redo.Tiles.Add(new UndoTile(undoTile.Location, curTile));

                _wvm.CurrentWorld.Tiles[undoTile.Location.X, undoTile.Location.Y] = (Tile)undoTile.Tile.Clone();
                _wvm.UpdateRenderPixel(undoTile.Location);

                /* Heathtech */
                BlendRules.ResetUVCache(_wvm, undoTile.Location.X, undoTile.Location.Y, 1, 1);
            }
            foreach (var chest in buffer.Chests)
            {
                _wvm.CurrentWorld.Chests.Add(chest.Copy());
            }
            foreach (var sign in buffer.Signs)
            {
                _wvm.CurrentWorld.Signs.Add(sign.Copy());
            }
            redo.Write(string.Format(RedoFile, _currentIndex));
        }