Example #1
0
        public Perk Clone()
        {
            Perk perk = new Perk();

            perk.ID              = ID;
            perk.name            = name;
            perk.icon            = icon;
            perk.iconUnavailable = iconUnavailable;

            perk.repeatable     = repeatable;
            perk.purchased      = purchased;
            perk.purchasedCount = purchasedCount;

            perk.type = type;

            //perk.cost=cost;
            perk.cost         = new List <int>(cost);
            perk.minLevel     = minLevel;
            perk.minWave      = minWave;
            perk.minPerkPoint = minPerkPoint;
            //perk.prereq=prereq;
            perk.prereq = new List <int>(prereq);

            //perk.itemIDList=itemIDList;
            perk.itemIDList = new List <int>(itemIDList);
            perk.itemID     = itemID;
            perk.value      = value;
            perk.valueAlt   = valueAlt;
            //perk.valueRscList=valueRscList;
            perk.valueRscList = new List <float>(valueRscList);
            perk.stats        = stats.Clone();
            perk.effects      = effects.Clone();

            perk.HP            = HP;
            perk.HPRegen       = HPRegen;
            perk.HPStagger     = HPStagger;
            perk.shield        = shield;
            perk.shieldRegen   = shieldRegen;
            perk.shieldStagger = shieldStagger;
            perk.buildCost     = buildCost;
            perk.upgradeCost   = upgradeCost;

            perk.abCost      = abCost;
            perk.abCooldown  = abCooldown;
            perk.abAOERadius = abAOERadius;

            perk.desp = desp;

            return(perk);
        }
Example #2
0
        public PerkLevel Clone()
        {
            PerkLevel perk = new PerkLevel();

            perk.cost     = cost;
            perk.value    = value;
            perk.valueAlt = valueAlt;
            perk.valueRsc = valueRsc;
            perk.stats    = stats.Clone();
            perk.effects  = effects.Clone();

            perk.HP          = HP;
            perk.buildCost   = buildCost;
            perk.upgradeCost = upgradeCost;

            perk.abCost      = abCost;
            perk.abCooldown  = abCooldown;
            perk.abAOERadius = abAOERadius;

            perk.desp = desp;

            return(perk);
        }