Example #1
0
 void Update()
 {
     if (searchQueueList.Count > 0 && !searching)
     {
         SearchQueue qItem = searchQueueList[0];
         StartCoroutine(_SearchRoutine(qItem.startNode, qItem.endNode, qItem.graph, qItem.callBackFunc));
         searchQueueList.RemoveAt(0);
     }
 }
Example #2
0
 public void _GetPath(NodeTD startN, NodeTD endN, NodeTD[] graph, SetPathCallbackTD callBackFunc)
 {
     if (!searching)
     {
         //commence search
         StartCoroutine(_SearchRoutine(startN, endN, graph, callBackFunc));
     }
     else
     {
         //if a serach is in progress, put current request into the queue list
         SearchQueue q = new SearchQueue(startN, endN, graph, callBackFunc);
         searchQueueList.Add(q);
     }
 }
Example #3
0
 public void _GetPath(NodeTD startN, NodeTD endN, NodeTD[] graph, SetPathCallbackTD callBackFunc)
 {
     if(!searching){
         //commence search
         StartCoroutine(_SearchRoutine(startN, endN, graph, callBackFunc));
     }
     else{
         //if a serach is in progress, put current request into the queue list
         SearchQueue q=new SearchQueue(startN, endN, graph, callBackFunc);
         searchQueueList.Add(q);
     }
 }