Example #1
0
        protected Vector2 DrawTowerList(float startX, float startY, List <UnitTower> towerList)
        {
            List <EItem> list = new List <EItem>();

            for (int i = 0; i < towerList.Count; i++)
            {
                EItem item = new EItem(towerList[i].prefabID, towerList[i].unitName, towerList[i].icon);
                list.Add(item);
            }
            return(DrawList(startX, startY, window.position.width, window.position.height, list));
        }
Example #2
0
        protected Vector2 DrawAbilityList(float startX, float startY, List <Ability> abilityList)
        {
            List <EItem> list = new List <EItem>();

            for (int i = 0; i < abilityList.Count; i++)
            {
                EItem item = new EItem(abilityList[i].prefabID, abilityList[i].name, abilityList[i].icon);
                list.Add(item);
            }
            return(DrawList(startX, startY, window.position.width, window.position.height, list));
        }