//public static UIWeaponAbilityTab GetInstance(){ return instance; } public void Awake() { instance = this; thisObj = gameObject; canvasGroup = thisObj.GetComponent <CanvasGroup>(); if (canvasGroup == null) { canvasGroup = thisObj.AddComponent <CanvasGroup>(); } thisObj.GetComponent <RectTransform>().anchoredPosition = new Vector3(0, 0, 0); }
public void OnWeaponAbilityTab() { if (!UIWeaponAbilityTab.IsOn()) { UIWeaponAbilityTab.TurnTabOn(); _Hide(); } else { UIWeaponAbilityTab.TurnTabOff(); } }