public void _TurnTabOff()
        {
            Time.timeScale = 1;
            Cursor.visible = false;

            isOn = false;

            TDSTouchInput.Show();

            GameControl.GetPlayer().EnableFire();
            tabObject.SetActive(false);
        }
Example #2
0
        IEnumerator _ResumeGame()
        {
            CameraControl.FadeBlur(uiBlurEffect, 2, 0);
            CameraControl.TurnBlurOff();
            GameControl.ResumeGame();                   //Telling GameControl to resume the game
            UIPauseMenu.Hide();

            TDSTouchInput.Show();

            yield return(StartCoroutine(WaitForRealSeconds(0.25f)));

            Time.timeScale = 1;
        }