Example #1
0
        void Start()
        {
            instance = this;

            for (int i = 0; i < 20; i++)
            {
                if (i > 0)
                {
                    GameObject obj = UI.Clone(textOverlayList[0].gameObject, "Text " + i);
                    textOverlayList.Add(obj.GetComponent <Text>());
                }
                textOverlayList[i].text = "";
                textOverlayList[i].gameObject.SetActive(false);
            }

            durationMultiplier = 1 / textDuration;

            if (textOverlayList.Count > 0)
            {
                defaultColor    = textOverlayList[0].color;
                defaultFontSize = textOverlayList[0].fontSize;
            }
        }
Example #2
0
        void Start()
        {
            instance=this;

            for(int i=0; i<20; i++){
                if(i>0){
                    GameObject obj=UI.Clone(textOverlayList[0].gameObject, "Text "+i);
                    textOverlayList.Add(obj.GetComponent<Text>());
                }
                textOverlayList[i].text="";
                textOverlayList[i].gameObject.SetActive(false);
            }

            durationMultiplier=1/textDuration;

            if(textOverlayList.Count>0){
                defaultColor=textOverlayList[0].color;
                defaultFontSize=textOverlayList[0].fontSize;
            }
        }