void Awake() { instance = (CameraControl)target; }
void Awake() { instance=this; thisT=transform; thisObj=gameObject; cam=thisObj.GetComponentInChildren<Camera>(); camT=cam.transform; defaultZoom=camT.localPosition.z; defaultZoomOrtho=cam.orthographicSize; blurEffect=thisObj.GetComponentInChildren<BlurOptimized>(); if(blurEffect!=null) blurEffect.enabled=false; }