Example #1
0
        /// <summary>
        /// 頂点を書き出します。
        /// </summary>
        public void Write(BinaryWriter bw)
        {
            bw.Write(ref this.position);
            bw.Write(ref this.normal);
            bw.Write(this.u);
            bw.Write(this.v);

            int skin_weights_count = 0;

            SkinWeight[] skin_weights = new SkinWeight[4];
            foreach (SkinWeight skin_weight in this.skin_weights)
            {
                if (skin_weight.weight == 0.0f)
                {
                    continue;
                }

                skin_weights[skin_weights_count++] = skin_weight;
            }
            bw.Write(skin_weights_count);

            for (int i = 0; i < skin_weights_count; i++)
            {
                bw.Write(skin_weights[i].bone_index);
                bw.Write(skin_weights[i].weight);
            }
        }
Example #2
0
        public static void Write(BinaryWriter bw, ref vertex_field v)
        {
            Write(bw, ref v.position);
            Write(bw, ref v.normal);
            bw.Write(v.u);
            bw.Write(v.v);

            int bone_weight_entry_count = 0;

            SkinWeight[] skin_weights = new SkinWeight[4];
            foreach (SkinWeight i in v.skin_weights)
            {
                if (i.weight == 0.0f)
                {
                    continue;
                }

                skin_weights[bone_weight_entry_count++] = i;
            }
            bw.Write(bone_weight_entry_count);

            for (int i = 0; i < bone_weight_entry_count; i++)
            {
                bw.Write(skin_weights[i].index);
                bw.Write(skin_weights[i].weight);
            }
        }
Example #3
0
        /// <summary>
        /// 頂点を書き出します。
        /// </summary>
        public void Write(BinaryWriter bw)
        {
            bw.Write(ref this.position);
            bw.Write(ref this.normal);
            bw.Write(this.u);
            bw.Write(this.v);

            int skin_weights_count = 0;
            SkinWeight[] skin_weights = new SkinWeight[4];
            foreach (SkinWeight skin_weight in this.skin_weights)
            {
                if (skin_weight.weight == 0.0f)
                    continue;

                skin_weights[skin_weights_count++] = skin_weight;
            }
            bw.Write(skin_weights_count);

            for (int i = 0; i < skin_weights_count; i++)
            {
                bw.Write(skin_weights[i].bone_index);
                bw.Write(skin_weights[i].weight);
            }
        }