Example #1
0
 public Projectile(Texture2D texture, Tower tower, Creep _aim)
 {
     text = texture;
     speed = 900f;
     thetower = tower;
     aim = _aim;
     boundingBox = new Rectangle(tower.boundingBox.Center.X, tower.boundingBox.Center.Y, 5, 15);
     destination = new Vector2(aim.boundingBox.Center.X, aim.boundingBox.Center.Y);
 }
Example #2
0
 private void Attack(Creep item)
 {
     if (!inCooldown)
     {
         projectiles.Add(new Projectile(Game1.missileText, this, item));
         inCooldown = true;
         Cooldown = DateTime.Now.AddMilliseconds(speed);
     }
     else if(DateTime.Now >= Cooldown)
     {
         inCooldown = false;
     }
 }
Example #3
0
        public static double DetectCreep(Creep creep, Tower tower)
        {
            //a^2+b^2=c^2
            //c = SQRT(a^2+b^2)
            List<Point> corners = new List<Point>();
            corners.Add(creep.boundingBox.Location);
            corners.Add(new Point(creep.boundingBox.Right, creep.boundingBox.Top));
            corners.Add(new Point(creep.boundingBox.Left, creep.boundingBox.Bottom));
            corners.Add(new Point(creep.boundingBox.Right, creep.boundingBox.Bottom));
            double smallest = double.MaxValue;
            foreach (var item in corners)
            {
                int deltaX = tower.boundingBox.Center.X - item.X;
                int deltaY = tower.boundingBox.Center.Y - item.Y;
                var dist = Math.Sqrt(deltaX * deltaX + deltaY * deltaY);
                if (dist < smallest)
                {
                    smallest = dist;
                }
            }

            return smallest;
        }