Example #1
0
        private void InitEq(ref int chHandle, float fGain = 0.0f)
        {
            if (_eqConfig == null)
            {
                _eqConfig = new EqConfig();
            }

            // set peaking equalizer effect with no bands
            _fx = Bass.ChannelSetFX(chHandle, EffectType.PeakEQ, 0); // BASS_ChannelSetFX(chan, BASS_FX_BFX_PEAKEQ, 0);

            _eq.fGain      = fGain;
            _eq.fQ         = EqConstants.fQ;
            _eq.fBandwidth = EqConstants.fBandwidth;
            _eq.lChannel   = FXChannelFlags.All;

            // create 1st band for bass
            _eq.lBand   = 0;
            _eq.fCenter = EqConstants.fCenter_Bass;
            Bass.FXSetParameters(_fx, _handle.AddrOfPinnedObject());

            // create 2nd band for mid
            _eq.lBand   = 1;
            _eq.fCenter = EqConstants.fCenter_Mid;
            Bass.FXSetParameters(_fx, _handle.AddrOfPinnedObject());

            // create 3rd band for treble
            _eq.lBand   = 2;
            _eq.fCenter = EqConstants.fCenter_Treble;
            Bass.FXSetParameters(_fx, _handle.AddrOfPinnedObject());

            UpdateFxConfiguration(_eqConfig);
        }
Example #2
0
 private void UpdateFxConfiguration(EqConfig eqConfig)
 {
     for (int band = 0; band < 3; ++band)
     {
         _eq.lBand = band;
         Bass.FXGetParameters(_fx, _handle.AddrOfPinnedObject());
         _eq.fGain = eqConfig[band];
         Bass.FXSetParameters(_fx, _handle.AddrOfPinnedObject());
     }
 }