Example #1
0
        public async Task InitAsync(bool useLfg, bool enablePlayerMenu, bool enableProxy, bool showIngameChat, bool tccChatEnabled)
        {
            StubServer.RequestReceived  += _messageParser.HandleRequest;
            StubServer.ResponseReceived += _messageParser.HandleResponse;

            if (!enableProxy)
            {
                return;
            }
            IsStubAvailable = await StubClient.PingStub();

            if (!IsStubAvailable)
            {
                Log.F("Stub not found");
                return;
            }
            StubClient.Initialize(useLfg, enablePlayerMenu, enableProxy, showIngameChat, tccChatEnabled);
            StubServer.Start();
            IsFpsModAvailable = await StubClient.GetIsModAvailable("fps-utils") || await StubClient.GetIsModAvailable("fps-manager");
        }
Example #2
0
        public async Task Init()
        {
            StubServer.RequestReceived  += MessageHandler.HandleRequest;
            StubServer.ResponseReceived += MessageHandler.HandleResponse;

            if (!App.Settings.EnableProxy)
            {
                return;
            }
            IsStubAvailable = await StubClient.PingStub();

            if (!IsStubAvailable)
            {
                Log.F("Stub not found");
                return;
            }
            StubClient.Initialize();
            StubServer.Start();
            IsFpsModAvailable = await StubClient.GetIsModAvailable("fps-utils") || await StubClient.GetIsModAvailable("fps-manager");
        }