Example #1
0
        private void UpdateMaterial(string materialPath)
        {
            var materialAssetPath = UpdaterHelper.GetAssetRelativePath(materialPath);
            var material          = AssetDatabase.LoadAssetAtPath <Material> (materialAssetPath);

            if (material == null)
            {
                return;
            }

            _logger.LogStart(materialAssetPath);
            _logger.LogOriginShader(material.shader.name);

            var shaderConfigData = _configData.GetShaderConfigData(material.shader.name);

            if (shaderConfigData == null)
            {
                _logger.LogEnd(UpdaterLogType.Skip);
                return;
            }

            UpdateMaterialContent(material, shaderConfigData);

            _logger.LogEnd(shaderConfigData.NeedCheck ? UpdaterLogType.NeedCheck : UpdaterLogType.Done);
        }
Example #2
0
        private List <string> OnGUISelectMaterialPaths()
        {
            // select root directory
            _materialFullRootDirectory  = EditorUtility.OpenFolderPanel("Select Material Root Directory", _materialFullRootDirectory, "");
            _materialAssetRootDirectory = UpdaterHelper.GetAssetRelativePath(_materialFullRootDirectory);
            if (string.IsNullOrEmpty(_materialFullRootDirectory))
            {
                return(null);
            }

            // collect material paths
            var materialPaths = UpdaterHelper.CollectAllFiles(_materialFullRootDirectory, true, "*.mat", "*.MAT");

            // show confirm dialog
            var message = string.Format("There are about [({0})] materials will be updated in directory [\"{1}\"]. this process can NOT be undo.",
                                        materialPaths.Count, _materialAssetRootDirectory);

            if (!EditorUtility.DisplayDialog("Warning !!", message, "Cancel", "Still Continue"))
            {
                return(materialPaths);
            }

            Debug.LogWarning("Updating Cancelled !!");
            return(null);
        }
Example #3
0
        private void OnGUIConfig()
        {
            if (string.IsNullOrEmpty(_configDataAssetPath))
            {
                UpdaterHelper.UpdateAssetPath(out _configDataAssetPath, out _configDataFullPath, CONFIG_DEFAULT_ASSET_PATH);
                _isConfigChanged = true;
            }

            var originalColor = GUI.contentColor;

            GUI.contentColor = Color.green;
            if (GUILayout.Button("Select Config Path..."))
            {
                _configDataFullPath  = EditorUtility.OpenFilePanel("Config File Path", _configDataFullPath, "json");
                _configDataAssetPath = UpdaterHelper.GetAssetRelativePath(_configDataFullPath);
                _isConfigChanged     = true;
            }
            GUI.contentColor = originalColor;

            EditorGUILayout.LabelField("Config File Path: ", _configDataAssetPath);

            LoadConfig();
        }