Example #1
0
        /// <summary>
        /// get a RoomLocation object using an Id
        /// </summary>
        /// <param name="Id">room location ID</param>
        /// <returns>requested room location</returns>
        public RoomLocation GetRoomLocationById(int Id)
        {
            RoomLocation roomLocation = null;

            //
            // run through the room location list and grab the correct one
            //
            foreach (RoomLocation location in _roomLocations)
            {
                if (location.RoomLocationID == Id)
                {
                    roomLocation = location;
                }
            }

            //
            // the specified ID was not found in the universe
            // throw an exception
            //
            if (roomLocation == null)
            {
                string feedbackMessage = $"The Room {Id} does not exist in the hotel.";
                throw new ArgumentException(Id.ToString(), feedbackMessage);
            }

            return(roomLocation);
        }
        /// <summary>
        /// gets a room location ID choosen from the user
        /// </summary>
        public RoomLocation GetRoomLocationById(int id)
        {
            RoomLocation roomLocation = null;

            //
            // shift through roomLocation list and select correct one
            //
            foreach (RoomLocation location in _roomLocations)
            {
                if (location.RoomLocationID == id)
                {
                    roomLocation = location;
                }
            }

            //
            // if the ID is not found wihtin the universe,
            // throw an exception
            //
            if (roomLocation == null)
            {
                string feedbackMessage = $"The Room Location ID, {id}, does not exist on the current Map.";
                throw new ArgumentException(id.ToString(), feedbackMessage);
            }

            return(roomLocation);
        }
Example #3
0
        public static string LookAround(RoomLocation roomLocation)
        {
            string messageBoxText =
                $"Current Location: {roomLocation.CommonName}\n" +
                " \n" +
                roomLocation.Description;

            return(messageBoxText);
        }
Example #4
0
        /// <summary>
        /// allows user to "look around" their current location, and
        /// displays location's general contents
        /// </summary>
        public static string LookAround(RoomLocation roomLocation)
        {
            string messageBox =
                $"Current Location: \n" +
                "Coordinates: \n" +
                " \n" +

                roomLocation.GeneralContents;

            return(messageBox);
        }
Example #5
0
        public static string TravelerInfo(Hero gameTraveler, RoomLocation currentLocation)
        {
            string messageBoxText =
                $"\tTraveler Name: {gameTraveler.Name}\n" +
                $"\tTraveler Age: {gameTraveler.Age}\n" +
                $"\tTraveler Race: {gameTraveler.Class}\n" +
                " \n" +
                $"\tCurrent Location: {currentLocation.CommonName}\n" +
                " \n";

            return(messageBoxText);
        }
Example #6
0
        /// <summary>
        /// process the Travel action
        /// </summary>
        private void TravelAction()
        {
            //
            // get new location choice and update the current location property
            //
            _gameHero.RoomLocationID = _gameConsoleView.DisplayGetNextRoomLocation();
            _currentLocation         = _gameHotel.GetRoomLocationById(_gameHero.RoomLocationID);

            //
            // display the new room location info
            //
            _gameConsoleView.DisplayCurrentLocationInfo();
        }
Example #7
0
        /// <summary>
        /// determine if a location is accessible to the player
        /// </summary>
        /// <param name="roomLocationId"></param>
        /// <returns>accessible</returns>
        public bool IsAccessibleLocation(int roomLocationId)
        {
            RoomLocation roomLocation = GetRoomLocationById(roomLocationId);

            if (roomLocation.Accessible == true)
            {
                return(true);
            }
            else
            {
                return(false);
            }
        }
Example #8
0
        /// <summary>
        /// displays current location info
        /// </summary>
        public static string CurrentLocationInfo(RoomLocation roomLocation)
        {
            string messageBox =
                "Current Location: \n" +
                "Coordinates: \n" +
                " \n" +
                " \n" +

                roomLocation.Description +

                " \n" +
                " \n" +
                "\tChoose from the menu options to proceed.\n";

            return(messageBox);
        }
Example #9
0
        public void DisplayLookAround()
        {
            //
            // get current room location
            //
            RoomLocation currentRoomLocation = _gameHotel.GetRoomLocationById(_gameHero.RoomLocationID);

            //
            // get list of game objects in current room location
            //
            List <GameObject> gameObjectsInCurrentRoomLocation = _gameHotel.GetGameObjectsByRoomLocationId(_gameHero.RoomLocationID);

            //
            // get list of NPCs in current room location
            //
            List <Npc> npcsInCurrentRoomLocation = _gameHotel.GetNpcsByRoomLocationId(_gameHero.RoomLocationID);

            string messageBoxText = Text.LookAround(currentRoomLocation) + Environment.NewLine + Environment.NewLine;

            messageBoxText += Text.GameObjectsChooseList(gameObjectsInCurrentRoomLocation) + Environment.NewLine;
            messageBoxText += Text.NpcsChooseList(npcsInCurrentRoomLocation);

            DisplayGamePlayScreen("Current Location:", messageBoxText, ActionMenu.MainMenu, "");
        }
Example #10
0
        /// <summary>
        /// method to manage the application setup and game loop
        /// </summary>
        private void ManageGameLoop()
        {
            HeroAction heroActionChoice = HeroAction.None;

            //
            // display splash screen
            //
            _playingGame = _gameConsoleView.DisplaySpashScreen();

            //
            // player chooses to quit
            //
            if (!_playingGame)
            {
                Environment.Exit(1);
            }

            //
            // display introductory message
            //
            _gameConsoleView.DisplayGamePlayScreen("Mission Intro", Text.MissionIntro(), ActionMenu.MissionIntro, "");
            _gameConsoleView.GetContinueKey();

            //
            // initialize the mission hero
            //
            InitializeMission();

            //
            // prepare game play screen
            //
            _currentLocation = _gameHotel.GetRoomLocationById(_gameHero.RoomLocationID);
            _gameConsoleView.DisplayGamePlayScreen("Current Location", Text.CurrentLocationInfo(), ActionMenu.MainMenu, "");

            //
            // game loop
            //
            while (_playingGame)
            {
                //
                // process all flags, events, and stats
                //
                UpdateGameStatus();

                //
                // get next game action from player
                //
                heroActionChoice = GetNextHeroAction();

                //
                // choose an action based on the user's menu choice
                //
                switch (heroActionChoice)
                {
                case HeroAction.None:
                    break;

                case HeroAction.HeroInfo:
                    _gameConsoleView.DisplayHeroInfo();
                    break;

                case HeroAction.LookAround:
                    _gameConsoleView.DisplayLookAround();
                    break;

                case HeroAction.Travel:
                    TravelAction();
                    break;

                case HeroAction.HeroLocationsVisited:
                    _gameConsoleView.DisplayLocationsVisited();
                    break;

                case HeroAction.LookAt:
                    LookAtAction();
                    break;

                case HeroAction.PickUp:
                    PickUpAction();
                    break;

                case HeroAction.PutDown:
                    PutDownAction();
                    break;

                case HeroAction.Inventory:
                    _gameConsoleView.DisplayInventory();
                    break;

                case HeroAction.TalkTo:
                    TalkToAction();
                    break;

                case HeroAction.ListRoomLocations:
                    _gameConsoleView.DisplayListOfRoomLocations();
                    break;

                case HeroAction.ListGameObjects:
                    _gameConsoleView.DisplayListOfAllGameObjects();
                    break;

                case HeroAction.ListNonplayerCharacters:
                    _gameConsoleView.DisplayListOfAllNpcObjects();
                    break;

                case HeroAction.HeroMenu:
                    ActionMenu.currentMenu = ActionMenu.CurrentMenu.HeroMenu;
                    _gameConsoleView.DisplayGamePlayScreen("Hero Menu", "Select an operation from the menu.", ActionMenu.HeroMenu, "");
                    break;

                case HeroAction.ObjectMenu:
                    ActionMenu.currentMenu = ActionMenu.CurrentMenu.ObjectMenu;
                    _gameConsoleView.DisplayGamePlayScreen("Object Menu", "Select an operation from the menu.", ActionMenu.ObjectMenu, "");
                    break;

                case HeroAction.NonplayerCharacterMenu:
                    ActionMenu.currentMenu = ActionMenu.CurrentMenu.NpcMenu;
                    _gameConsoleView.DisplayGamePlayScreen("NPC Menu", "Select an operation from the menu.", ActionMenu.NpcMenu, "");
                    break;

                case HeroAction.AdminMenu:
                    ActionMenu.currentMenu = ActionMenu.CurrentMenu.AdminMenu;
                    _gameConsoleView.DisplayGamePlayScreen("Admin Menu", "Select an operation from the menu.", ActionMenu.AdminMenu, "");
                    break;

                case HeroAction.ReturnToMainMenu:
                    ActionMenu.currentMenu = ActionMenu.CurrentMenu.MainMenu;
                    _gameConsoleView.DisplayGamePlayScreen("Current Location", Text.CurrentLocationInfo(_currentLocation), ActionMenu.MainMenu, "");
                    break;

                case HeroAction.Exit:
                    _playingGame = false;
                    break;

                default:
                    break;
                }
            }

            //
            // close the application
            //
            Environment.Exit(1);
        }
Example #11
0
        /// <summary>
        /// display all relevant information about the current location
        /// </summary>
        public void DisplayCurrentLocationInfo()
        {
            RoomLocation currentRoomLocation = _gameHotel.GetRoomLocationById(_gameHero.RoomLocationID);

            DisplayGamePlayScreen("Current Location", Text.CurrentLocationInfo(currentRoomLocation), ActionMenu.MainMenu, "");
        }
Example #12
0
        public void DisplayHeroInfo()
        {
            RoomLocation currentSpaceTimeLocation = _gameHotel.GetRoomLocationById(_gameHero.RoomLocationID);

            DisplayGamePlayScreen("Traveler Information", Text.TravelerInfo(_gameHero, currentSpaceTimeLocation), ActionMenu.HeroMenu, "");
        }