public void _PauseGame() { Debug.Log("_PauseGame"); FadeBlur(uiBlurEffect, 0, 2); //CameraControl.TurnBlurOn(); UIPauseMenu.Show(); }
IEnumerator _ResumeGame() { Debug.Log("_ResumeGame"); FadeBlur(uiBlurEffect, 2, 0); //CameraControl.TurnBlurOff(); UIPauseMenu.Hide(); yield return(StartCoroutine(WaitForRealSeconds(0.25f))); }
public void Awake() { instance = this; thisObj = gameObject; rectT = thisObj.GetComponent <RectTransform>(); canvasGroup = thisObj.GetComponent <CanvasGroup>(); if (canvasGroup == null) { canvasGroup = thisObj.AddComponent <CanvasGroup>(); } canvasGroup.alpha = 0; canvasGroup.interactable = false; canvasGroup.blocksRaycasts = false; //thisObj.SetActive(false); rectT.anchoredPosition = new Vector3(0, 0, 0); }