Example #1
0
		public void GenerateGrid(){
			Debug.Log("generate grid");
			
			FactionManager factionManager=FactionManager.SetInstance();
			
			if(factionManager!=null){
				factionManager.ClearUnit();
				factionManager.RecordSpawnTilePos();	//this is to record the tile of the spawn and deploy area
			}
			
			if(grid!=null) grid.ClearGrid();
			
			if(tileType==_TileType.Hex){
				grid=GridGenerator.GenerateHexGrid(width, length, tileSize, gridToTileRatio, unwalkableRate, gridColliderType);
			}
			else if(tileType==_TileType.Square){
				grid=GridGenerator.GenerateSquareGrid(width, length, tileSize, gridToTileRatio, unwalkableRate, gridColliderType);
			}
			
			if(grid.gridObj!=null) grid.gridObj.transform.parent=transform.parent;
			
			if(factionManager!=null){
				factionManager.SetStartingTileListBaseOnPos(tileSize*gridToTileRatio);	//this is to set the tiles of the spawn and deploy area bsaed on the stored info earlier
				if(factionManager.generateUnitOnStart) factionManager._GenerateUnit();
			}
		}