public ConsoleView(Player myPlayer, Pass pass, NPCList NPCs) { _myPlayer = myPlayer; _pass = pass; _NPCList = NPCs; InitializeConsoleWindow(); }
public ConsoleView(Player myPlayer, Pass pass, NPCList NPCs) { _myPlayer = myPlayer; _pass = pass; _NPCList = NPCs; }
private void InitializeNPCs() { _NPCList = new NPCList(); _NPCList.NPCs.Add(new NPC("Alemap", NPC.GenderType.None, NPC.RaceType.Beholder, 3)); _NPCList.NPCs.Add(new NPC("Ellehcem the Short", NPC.GenderType.Female, NPC.RaceType.Troll, 2)); _NPCList.NPCs.Add(new NPC("Snouz the Sneak", NPC.GenderType.Male, NPC.RaceType.Goblin, 1)); //int NPCNumber = 0; //foreach (Cave cave in _pass.Caves) //{ // if (cave.CaveNPC != null) // { // _NPCList.NPCs[NPCNumber] = cave.CaveNPC; // NPCNumber++; // } //} }