void SetInitial() { gunMaster = GetComponent <Gun_Master>(); playerMaster = GetComponentInParent <Player_Master>(); gameManagerMaster = GameObject.FindGameObjectWithTag("GameController").GetComponent <GameManager_Master>(); gunMaster.isGunLoaded = true; }
void SetInitial() { gameManagerMaster = GameObject.Find("GameController").GetComponent <GameManager_Master>(); playerMaster = GetComponent <Player_Master>(); }
void SetInitial() { gameManagerMaster = GetComponent <GameManager_Master>(); fpsScript = GameObject.FindGameObjectWithTag("Player").GetComponent <FirstPersonController>();//gets a reference to the player movement script }
void SetInitial() { gameManagerMaster = GetComponent <GameManager_Master>(); }