internal void Update(GameTime gt) { if (bGenerateCamera) { m = Matrix.CreateTranslation(0, -scroll, 1f); } startUpTimer.Tick(gt); }
static internal void Update(GameTime gt) { texTimer.Tick(gt); if (texTimer.IsDone()) { texTimer.SetStepTimer(120, 0); texTimer.Start(); bBuildUp = !bBuildUp; } }
public override void Update(GameTime gt) { base.Update(gt); if (bSelected || bWasSelected) { tu.Tick(gt); while (tu.Ding()) { stepsTaken++; } } }
internal void Update(GameTime gt) { if (bGenerateMatrixRight) { mRight = Matrix.CreateTranslation(0, scrollOffSetRight, 1); bGenerateMatrixRight = false; } if (bGenerateMatrixLeft) { mLeft = Matrix.CreateTranslation(0, scrollOffSetLeft, 1); bGenerateMatrixLeft = false; } if (selectionTimer != null) { selectionTimer.Tick(gt); } if (GameMenuHandler.selectedCharacterContext.abilityLineupInfo.getSelectedAbility() == this) { if (!selectionTimer.IsActive() && bBuildup) { bBuildup = false; selectionTimer = new TimingUtility(32, true, StopSelectionTimerWhen); selectionTimer.SetStepTimer(30); } else if (!selectionTimer.IsActive() && !bBuildup) { bBuildup = true; selectionTimer = new TimingUtility(32, true, StopSelectionTimerWhen); selectionTimer.SetStepTimer(30); } } else if (selectionTimer != null && !selectionTimer.IsActive() && bBuildup) { selectionTimer = new TimingUtility(8, true, StopSelectionTimerWhen); selectionTimer.SetStepTimer(30); bBuildup = false; } else if (selectionTimer != null && !selectionTimer.IsActive() && !bBuildup) { selectionTimer = null; bBuildup = true; } parent.abilityIcon.UpdateAnimationForItems(gt); }
internal void Update(GameTime gt) { if (bGenerateMatrix) { loadTabM = Matrix.CreateTranslation(0, -vertMOffset, 1); bGenerateMatrix = false; } for (int i = 0; i < portraitFrames.Length; i++) { portraitFrames[i].Update(gt); } if (unselectTimer != null) { unselectTimer.Tick(gt); if (!unselectTimer.IsActive()) { unselectTimer = null; } } }
internal void Update(GameTime gt) { for (int i = 0; i < equippedAbilities.Count; i++) { equippedAbilities[i].Update(gt); } for (int i = 0; i < availableAbilities.Count; i++) { availableAbilities[i].Update(gt); } if (selectedAbility != null && selectedAbility.asd != null) { selectedAbility.asd.Update(gt); } selectionTimer.Tick(gt); if (bBuildUp) { if (!selectionTimer.IsActive()) { bBuildUp = false; selectionTimer = new TimingUtility(30, true, StopSelectionTimerWhen); selectionTimer.SetStepTimer(40); } } else { if (!selectionTimer.IsActive()) { bBuildUp = true; selectionTimer = new TimingUtility(30, true, StopSelectionTimerWhen); selectionTimer.SetStepTimer(40); } } }
public void Update(GameTime gt) { if (OptionsMenu.bIsRunning) //copied from gameprocessor { Utilities.Control.Player.PlayerController.Update(gt); OptionsMenu.Update(gt); return; } if (currentScreen == Screens.start) { if (currentStartScreen != StartScreens.loading) { Utilities.Control.Player.PlayerController.Update(gt); } } else { Utilities.Control.Player.PlayerController.Update(gt); } switch (currentScreen) { case Screens.start: #region switch (currentStartScreen) { case StartScreens.main: UpdateMain(gt); break; case StartScreens.load: break; case StartScreens.loading: UpdateLoading(gt); break; default: break; } #endregion break; case Screens.load: #region if (lgs != null) { lgs.Update(gt); } if (loadGameDataTimer != null) { loadGameDataTimer.Tick(gt); if (!loadGameDataTimer.IsActive()) { loadGameDataTimer = null; } } #endregion break; default: break; } }