public void Reload(GameContentDataBase gcDB) { //if (groupItemsIDs.Count != groupItems.Count) //{ // groupItemsIDs.Clear(); // groupItems.ForEach(obj => groupItemsIDs.Add(obj.shapeID)); //} //List<Vector2> positions = new List<Vector2>(); //groupItems.ForEach(obj => positions.Add(obj.position)); ////foreach (var item in groupItems) ////{ //// item.ReloadTextures(); ////} //groupItems.Clear(); //for (int i = 0; i < groupItemsIDs.Count; i++) //{ // groupItems.Add(gcDB.gameObjectObjects.Find(obj => obj.shapeID == groupItemsIDs[i]).ShallowCopy()); // groupItems[i].position = positions[i]; // groupItems[i].UpdatePositioNonMovement(); //} groupItems.Clear(); foreach (var item in groupItemsIDs) { groupItems.Add(gcDB.gameObjectObjects.Find(obj => obj.shapeID == item).ShallowCopy()); } }
public void ReloadFromDatabase(GameContentDataBase gcDB) { var abilitiesToDelete = new List <int>(); classAbilitiesIDs = classAbilitiesIDs.Distinct().ToList(); foreach (var item in classAbilityInfos) { try { classAbilities.Add(gcDB.gameAbilities.Find(abi => item.abilityID == abi.abilityIdentifier)); item.parent = classAbilities.Last(); } catch (Exception) { } } //for (int i = 0; i < classAbilities.Count; i++) //{ // classAbilityInfos.Add(new ClassAbilityInfo(classAbilities[i])); //} //Removes all abilityIDs of abilities that don't exist anymore. classAbilitiesIDs.RemoveAll(id => classAbilities.Find(ca => ca.abilityIdentifier == id) == default(BasicAbility)); classEXP.Reload(this); }
public void Reload(BasicMap m, GameContentDataBase gcdb) { buildingCompleteRender = new RenderTarget2D(Game1.graphics.GraphicsDevice, boundingZone.Height * 3, boundingZone.Height); buildingRender = new RenderTarget2D(Game1.graphics.GraphicsDevice, boundingZone.Width, boundingZone.Height); int layer = 0; //location.Y *= -1; foreach (var item in buildingTilesPositions) { buildingTiles.Add(new List <BasicTile>()); foreach (var position in item) { // var chunk = m.testChunk[layer].Find(kv => kv.Key.Contains(position * 64 + location)); var chunk = m.Chunks.Find(c => c.region.Contains(position * 64 + location)); BasicTile tempTIle = chunk.returnLayer(layer).Find(tile => tile.positionGrid == position + location / 64); tempTIle.Reload(gcdb); tempTIle = tempTIle.BClone(); tempTIle.positionGrid = position; tempTIle.BReload(); buildingTiles[layer].Add(tempTIle); } layer++; } }
private void GenerateTabs() { List <PlayerSaveData> saves = saveDatas; saves = saves.Distinct().ToList(); saves = saves.OrderBy(psd => psd.timeIndex).ToList(); saves.Reverse(); if (saves.Count != 0 && gcdbSaveData == null) { if (func == null) { gcdbSaveData = EditorFileWriter.gcdbReader(saves[0].databaseLoc); } else if (saves.Count > 1) { gcdbSaveData = EditorFileWriter.gcdbReader(saves[1].databaseLoc); } } for (int i = 0; i < saves.Count; i++) { lfTabs.Add(new LoadFileTab(saves[i], saves, bgPosition, gcdbSaveData)); } }
public void ReloadGCDB(GameContentDataBase gcdb) { try { if (abilityPAID != -1) { var temp = gcdb.gameParticleAnimations.Find(PA => PA.particleAnimationID == abilityPAID); if (temp != null) { PAanim = temp.Clone(); } } else { PAanim = null; } } catch { } try { executeSoundEffect = Game1.contentManager.Load <SoundEffect>(soundEffectLoc); } catch (Exception e) { } }
public void Reload(GameContentDataBase gcdb) { CCC = gcdb.gameCCCs.Find(ccc => ccc.identifier == CCCidentifier).Clone(); CCC.ReloadDefaultAIAbility(gcdb, this); CCC.ReloadFromDatabase(gcdb); }
public void ReloadDefaultAIAbility(GameContentDataBase gcdb, EnemyAIInfo AII) { defaultAbilityID = AII.defaultAIAbilityID; try { AIDefaultAttack = gcdb.gameAbilities.Find(abi => abi.abilityIdentifier == defaultAbilityID).Clone(); } catch (Exception) { Console.WriteLine("Error generating default ability info for" + AII.ToString()); AIDefaultAttack = new BasicAbility(); } }
public virtual void Draw(SpriteBatch spriteBatch, GameContentDataBase gcdb, float opacity = 1f, Color c = default(Color)) { if (c == default(Color)) { c = Color.White; } if (mapPosition == default(Rectangle) || (positionGrid != new Vector2(0, 0) && mapPosition.Location == new Point(0))) { reloadMapPosition(); } gcdb.gameSourceTiles.Find(gst => gst.tileID == tsID).tileAnimation.DrawTile(spriteBatch, drawPosition, rotation, opacity, spriteEffect, c); }
public void Reload(GameContentDataBase gcdb, List <EnemyAIInfo> enemyPool) { zoneEncounterInfo.Reload(gcdb); foreach (var item in zoneEncounterInfo.enemyInfoIDs) { zoneEncounterInfo.enemies.Add(enemyPool.Find(i => i.infoID == item)); } if (scriptIdentifier != -1) { entranceScript = gcdb.gameScripts.Find(s => s.identifier == scriptIdentifier); } }
public void Reload(GameContentDataBase gcdb) { //enemyPool.Clear(); foreach (var item in enemyPool) { item.Reload(gcdb); } foreach (var item in regionZones) { item.Reload(gcdb, enemyPool); } }
public void Reload(GameContentDataBase gcdb) { //enemyInfoIDs.Clear(); // enemySpawnChance.Clear(); foreach (var item in enemies) { try { item.Reload(gcdb); } catch (Exception e) { } } }
public void ReloadWithGCDB(GameContentDataBase gcdb) { if (itemID != -1) { try { item = gcdb.gameItems.Find(i => i.itemID == itemID); GenerateLogic(); } catch { Console.WriteLine("Error: item not found in database, ID:" + itemID); } } }
public void ReloadGCDB(GameContentDataBase gcdb) { if (magicCircleID == -1) { if (gcdb.gameMagicCircleAnimations.Count != 0) { magicCircleID = gcdb.gameMagicCircleAnimations[0].magicCircleBaseID; ReloadGCDB(gcdb); } } else { mcb = gcdb.gameMagicCircleAnimations.Find(cb => cb.magicCircleBaseID == magicCircleID).Clone(); mcb.frameInterval = magicCircleTimer; } }
public void DataBaseReload(GameContentDataBase gcdb) { try { //baseCharacter = gcdb.gameCharacters.Find(gc => gc.shapeID == baseCharacterSourceID).Clone(); baseCharacter = infoHolder.Reload(gcdb) as BaseCharacter; baseCharacter.fromMap = BasicMap.allMapsGame().Find(map => map.identifier == mapPlacedID); baseCharacter.currentMapToDisplayOn = BasicMap.allMapsGame().Find(map => map.identifier == mapActiveID); if (baseCharacter.spriteGameSize.Size == new Point(0)) { baseCharacter.spriteGameSize.Size = new Point(64); } foreach (var item in npcCommands) { item.script = gcdb.gameScripts.Find(s => s.identifier == item.scriptIdentifier); } // baseCharacter.changePosition(NPCArea[0].positionGrid * 64); } finally { } }
public void ReloadGCDB(GameContentDataBase gcdb) { foreach (var item in universalDrop) { item.ReloadWithGCDB(gcdb); } foreach (var item in dropsPerRegionLevel) { foreach (var loot in item) { loot.ReloadWithGCDB(gcdb); } } if (expDropPerLevel.Count != moneyDropPerLevel.Count) { while (expDropPerLevel.Count != moneyDropPerLevel.Count) { expDropPerLevel.Add(0); } } }
internal LoadFileTab(PlayerSaveData psd, List <PlayerSaveData> saves, Rectangle position, GameContentDataBase gcdb) { this.psd = psd; if (!bInitialize) { Initialize(position); } int index = saves.IndexOf(psd); this.index = index; render = new RenderTarget2D(Game1.graphics.GraphicsDevice, renderSize.X, renderSize.Y); drawPosition = new Rectangle(new Point(0), renderSize); int Y = horSpacing + index * renderSize.Y + vertSpacing * index; screenPosition = new Rectangle(horSpacing, Y, renderSize.X, renderSize.Y); int frameDistance = 5; int frameOffSet = 25; int frameSize = renderSize.Y - 2 * frameOffSet; if (saves[0] == psd) { bIsFirst = true; } for (int i = 0; i < 4; i++) { if (psd.heroTeamActive.Count > i) { var tempBC = gcdb.gameCharacters.Find(c => c.shapeID == psd.heroTeamActive[i].charID); portraitFrames[i] = new portraitFrame(tempBC.portraitAnimations[(int)BaseCharacter.PortraitExpressions.Neutral], new Rectangle(frameSize * i + drawPosition.X + frameOffSet + frameDistance * i, frameOffSet, frameSize, frameSize)); } else { portraitFrames[i] = new portraitFrame(null, new Rectangle(frameSize * i + drawPosition.X + frameOffSet + frameDistance * i, frameOffSet, frameSize, frameSize)); } } if (saves.Count > 2) { if (index == saves.Count - 2) { maxScrollOffSet = screenPosition.Y; } } else { maxScrollOffSet = 0; } if (psd.timeIndex != long.MaxValue - 1) { DateTime dt = new DateTime(psd.timeIndex); dateTimeString = dt.ToShortDateString().ToString() + " " + dt.ToLongTimeString().ToString(); } else { dateTimeString = "New Save"; } if (!bInitialize) { PostInitialize(position); } }
public void Reload(GameContentDataBase gcdb) { parentClass = gcdb.gameClasses.Find(c => c.classIdentifier == classID); }
public void ReloadFromDatabase(GameContentDataBase gcDB) { #region charClassList var classesToDelete = new List <int>(); charClassListIDs = charClassListIDs.Distinct().ToList(); foreach (var item in charClassListIDs) { try { charClassList.Add(gcDB.gameClasses.Find(cl => cl.classIdentifier == item).Clone()); } catch (Exception) { } } //Removes all abilityIDs of abilities that don't exist anymore. charClassListIDs.RemoveAll(id => charClassList.Find(cl => cl.classIdentifier == id) == default(BaseClass)); #endregion #region charSeparateAbilities var abilitiesToDelete = new List <int>(); charSeparateAbilityIDs = charSeparateAbilityIDs.Distinct().ToList(); foreach (var item in charSeparateAbilityIDs) { try { charSeparateAbilities.Add(gcDB.gameAbilities.Find(abi => abi.abilityIdentifier == item).Clone()); } catch (Exception) { } } //Removes all abilityIDs of abilities that don't exist anymore. charSeparateAbilityIDs.RemoveAll(id => charSeparateAbilities.Find(ca => ca.abilityIdentifier == id) == default(BasicAbility)); #endregion try { equippedClass = gcDB.gameClasses.Find(gc => gc.classIdentifier == equippedClassIdentifier).Clone(); } catch (Exception) { equippedClass = new BaseClass(true); } try { var temp = gcDB.gameAbilities.Find(abi => abi.abilityIdentifier == defaultAbilityID); if (temp == null) { temp = new BasicAbility(); } AIDefaultAttack = temp.Clone(); } catch (Exception e) { } try { abiEquipList.Reload(this); } catch (Exception e) { } try { //classExp.Initialize(this); } catch (Exception e) { Console.WriteLine("Error initializing class EXP"); if (Game1.bIsDebug) { throw e; } } ReloadTalents(); }
public void Reload(GameContentDataBase gcdb) { tileSource = gcdb.gameSourceTiles.Find(gst => gst.tileID == tsID); hitboxes = tileSource.getHitBoxes(positionGrid.ToPoint()); bMustReload = false; }