private static void DrawStatGains(SpriteBatch sb)
        {
            // sb.Draw(Game1.hitboxHelp, new Rectangle(1366 / 2 - 1100 / 2, 375, 1100, 300), Color.Yellow);
            //int x = 1366 / 2 - 1100 / 2;
            //sb.Draw(Game1.WhiteTex, new Rectangle((1366 / 2 - 1100 / 2), 375, 350, 300), Color.Green);
            //sb.Draw(Game1.WhiteTex, new Rectangle((1366 / 2 - 1100 / 2) + 350 + 25, 375, 350, 300), Color.Green);
            //sb.Draw(Game1.WhiteTex, new Rectangle((1366 / 2 - 1100 / 2) + 350 + 350 + 50, 375, 350, 300), Color.Green);

            //for (int i = 0; i < 5; i++)
            //{
            //    sb.Draw(Game1.WhiteTex, new Rectangle((1366 / 2 - 1100 / 2), 375 + 62 * i, 350, 52), Color.White);
            //}

            //for (int i = 0; i < 5; i++)
            //{
            //    sb.Draw(Game1.WhiteTex, new Rectangle((1366 / 2 - 1100 / 2) + 350 + 25, 375 + 62 * i, 350, 52), Color.White);
            //}

            //for (int i = 0; i < 5; i++)
            //{
            //    sb.Draw(Game1.WhiteTex, new Rectangle((1366 / 2 - 1100 / 2) + 350 + 350 + 50, 375 + 62 * i, 350, 52), Color.White);
            //}

            //sb.Draw(Game1.WhiteTex, new Rectangle(1366 / 2 - 1100 / 2, 700, 1100, 50), Color.Yellow);
            if (levelUpInfo != null)
            {
                if (lustid != null)
                {
                    lustid.Draw(sb);
                }
            }
        }