void BrushEvent(Objects.Node s) { //Objects.Node s = (Objects.Node)sender; //Seta Material if (ToggleMaterial.IsChecked == true) { s.node.material = s.node.material == WorkingNet.material ? (Material)MatList.SelectedValue : WorkingNet.material; } //Seta Input if (ToggleInput.IsChecked == true) { s.node.input = !s.node.input; } if (ToggleTrack.IsChecked == true) { s.Tracking = !s.Tracking; EvokeTrackNode(s.node); } s.Redraw(); }