Example #1
0
    }                                                                                          // log debug

    public static void Loger(string level, string message, System.Object obj)
    {
        switch (level)
        {
        case "0":
            UnityEngine.Debug.Log("@" + DateTime.Now.ToLongTimeString()
                                  + "-" + ClassMethodString(4)
                                  + "\n" + message);
            break;

        case "1":
            UnityEngine.Debug.LogError(message);

            break;

        case "2":
            UnityEngine.Debug.LogWarning(message);

            break;

        case "3":
            try
            {
                UnityEngine.Debug.Log("+" + (DateTime.Now - TMsingleton.gmStart).Milliseconds
                                      + "-" + ClassMethodString(4)
                                      + "\n" + message
                                      + "\n" + obj.Status());
            }
            catch (Exception ex)
            {
                U.Log(ex.ToString());
            }

            break;

        default: break;
        }
    }