Example #1
0
        protected override void ClassProperties(Factory factory)
        {
            factory.RegisterFloat("movementspeed", "MovementSpeed");
            factory.RegisterVector3("maxvelocity", "MaxVelocity");
            factory.RegisterFloat("terrainheightoffset", "TerrainHeightOffset");

            base.ClassProperties(factory);
        }
Example #2
0
        protected override void ClassProperties(Factory factory)
        {
            factory.RegisterString("gameboard", "GameBoardName");
            factory.RegisterClass(typeof(ModelNode), "gameboardmodel", "GameBoardModel");
            factory.RegisterVector3("tree", "Tree");

            base.ClassProperties(factory);
        }
Example #3
0
        protected override void ClassProperties(Factory factory)
        {
            factory.RegisterVector3("point", "Point");
            factory.RegisterInt("route", "Route");
            factory.RegisterInt("drawroutecolour", "DrawRouteColor");
            factory.RegisterString("connection", "Connection");

            base.ClassProperties(factory);
        }
Example #4
0
 protected override void ClassProperties(Factory factory)
 {
     factory.RegisterVector3("rotspeed", "RotationSpeeds");
     
     base.ClassProperties(factory);
 }